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fix(Core/Spells) Add Explosive Shot exception (#16854)
* gitpain * Update SpellAuras.cpp
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@@ -2187,7 +2187,7 @@ bool Aura::CanStackWith(Aura const* existingAura, bool remove) const
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}
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// spell of same spell rank chain
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if (m_spellInfo->IsRankOf(existingSpellInfo))
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if (m_spellInfo->IsRankOf(existingSpellInfo) && !(m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags[1] & 0x80000000))
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{
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// don't allow passive area auras to stack
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if (m_spellInfo->IsMultiSlotAura() && !IsArea())
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