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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
fix(Scripts/ICC): visual of the Blood Council Bosses
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@@ -198,6 +198,7 @@ class boss_prince_keleseth_icc : public CreatureScript
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}
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me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -355,6 +356,7 @@ class boss_prince_keleseth_icc : public CreatureScript
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summons.DespawnEntry(WORLD_TRIGGER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetReactState(REACT_AGGRESSIVE);
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me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
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me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
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@@ -455,6 +457,7 @@ class boss_prince_taldaram_icc : public CreatureScript
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}
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me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -622,6 +625,7 @@ class boss_prince_taldaram_icc : public CreatureScript
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summons.DespawnEntry(WORLD_TRIGGER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetReactState(REACT_AGGRESSIVE);
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me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
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me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
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@@ -737,6 +741,7 @@ class boss_prince_valanar_icc : public CreatureScript
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}
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me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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}
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@@ -913,6 +918,7 @@ class boss_prince_valanar_icc : public CreatureScript
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summons.DespawnEntry(WORLD_TRIGGER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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me->SetReactState(REACT_AGGRESSIVE);
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me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
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me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
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