diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 0f6c2e5d5..aea5db652 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -198,6 +198,7 @@ class boss_prince_keleseth_icc : public CreatureScript } me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_PASSIVE); } @@ -355,6 +356,7 @@ class boss_prince_keleseth_icc : public CreatureScript summons.DespawnEntry(WORLD_TRIGGER); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetReactState(REACT_AGGRESSIVE); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000)); @@ -455,6 +457,7 @@ class boss_prince_taldaram_icc : public CreatureScript } me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_PASSIVE); } @@ -622,6 +625,7 @@ class boss_prince_taldaram_icc : public CreatureScript summons.DespawnEntry(WORLD_TRIGGER); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetReactState(REACT_AGGRESSIVE); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000)); @@ -737,6 +741,7 @@ class boss_prince_valanar_icc : public CreatureScript } me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_PASSIVE); } @@ -913,6 +918,7 @@ class boss_prince_valanar_icc : public CreatureScript summons.DespawnEntry(WORLD_TRIGGER); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); + me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); me->SetReactState(REACT_AGGRESSIVE); me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));