Core/Misc: identation fixes

This commit is contained in:
moob0
2016-11-22 22:32:50 +01:00
committed by Shin
parent bb429b22cf
commit a9ca43310e
4 changed files with 15 additions and 30 deletions

View File

@@ -12657,7 +12657,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, pItem->GetEntry(), slot);
sScriptMgr->OnEquip(this, pItem, bag, slot, update);
sScriptMgr->OnEquip(this, pItem, bag, slot, update);
return pItem;
}

View File

@@ -169,9 +169,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
SendPacket(&data);
//#define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()
ScriptMgr* sScriptMgr;
sScriptMgr->OnPlayerJoinBG(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
sScriptMgr->OnPlayerJoinBG(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
}
// check if group can queue:
@@ -251,8 +249,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
ScriptMgr* sScriptMgr;
sScriptMgr->OnPlayerJoinBG(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
sScriptMgr->OnPlayerJoinBG(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
}
}
}
@@ -662,8 +659,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
SendPacket(&data);
ScriptMgr* sScriptMgr;
sScriptMgr->OnPlayerJoinArena(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
sScriptMgr->OnPlayerJoinArena(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
}
// check if group can queue:
else
@@ -759,8 +755,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
ScriptMgr* sScriptMgr;
sScriptMgr->OnPlayerJoinArena(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
sScriptMgr->OnPlayerJoinArena(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
}
// pussywizard: schedule update for rated arena

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@@ -1437,12 +1437,6 @@ void ScriptMgr::OnGroupDisband(Group* group)
FOREACH_SCRIPT(GroupScript)->OnDisband(group);
}
/*void ScriptMgr::OnGroupJoinBG(Group* group, Battleground* bg)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnGroupJoinBG(group, bg);
}*/
void ScriptMgr::OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid)
{
ASSERT(trans);

View File

@@ -790,16 +790,16 @@ class PlayerScript : public ScriptObject
virtual void OnAfterSetVisibleItemSlot(Player* /*player*/, uint8 /*slot*/, Item* /*item*/) { }
// After an item has been moved from inventory
virtual void OnAfterMoveItemFromInventory(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
virtual void OnAfterMoveItemFromInventory(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
// After an item has been equipped
virtual void OnEquip(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
// After an item has been equipped
virtual void OnEquip(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
// After player enters queue for BG
virtual void OnPlayerJoinBG(Player* player, Battleground* bg) { }
// After player enters queue for BG
virtual void OnPlayerJoinBG(Player* player, Battleground* bg) { }
// After player enters queue for Arena
virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { }
// After player enters queue for Arena
virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { }
};
class GuildScript : public ScriptObject
@@ -869,9 +869,6 @@ class GroupScript : public ScriptObject
// Called when a group is disbanded.
virtual void OnDisband(Group* /*group*/) { }
// After group enters queue for BG or Arena
//virtual void OnGroupJoinBG(Group* group, Battleground* bg) { }
};
// following hooks can be used anywhere and are not db bounded
@@ -1101,9 +1098,9 @@ class ScriptMgr
void OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFactionId, uint32 newFactionId);
void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item);
void OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerJoinBG(Player* player, Battleground* bg);
void OnPlayerJoinArena(Player* player, Battleground* bg);
void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
void OnPlayerJoinBG(Player* player, Battleground* bg);
void OnPlayerJoinArena(Player* player, Battleground* bg);
public: /* GuildScript */
@@ -1127,7 +1124,6 @@ class ScriptMgr
void OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason);
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupDisband(Group* group);
//void OnGroupJoinBG(Group* group, Battleground* bg);
public: /* GlobalScript */
void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);