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fix(Core): Missing updates for creatures; disable Travis modules check (#2457)
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@@ -141,22 +141,13 @@ namespace Trinity
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struct ObjectUpdater
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{
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uint32 i_timeDiff;
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explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
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bool i_largeOnly;
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explicit ObjectUpdater(const uint32 diff, bool largeOnly) : i_timeDiff(diff), i_largeOnly(largeOnly) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(PlayerMapType &) {}
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void Visit(CorpseMapType &) {}
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};
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struct LargeObjectUpdater
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{
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uint32 i_timeDiff;
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explicit LargeObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(GameObjectMapType &) {}
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void Visit(DynamicObjectMapType &) {}
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void Visit(CorpseMapType &) {}
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};
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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