feat(Core/Battlegrounds): Implemented new timed config for queue anno… (#8053)

* feat(Core/Battlegrounds): Implemented new timed config for queue announce system.

Closes #6637.

* Update.

* typo.

* Update.
This commit is contained in:
UltraNix
2021-09-28 19:18:23 +02:00
committed by GitHub
parent b2f08934bc
commit a7f52e9019
6 changed files with 79 additions and 10 deletions

View File

@@ -34,6 +34,8 @@ BattlegroundQueue::BattlegroundQueue() : m_bgTypeId(BATTLEGROUND_TYPE_NONE), m_a
m_WaitTimes[i][j][k] = 0;
}
}
_queueAnnouncementTimer.fill(-1);
}
BattlegroundQueue::~BattlegroundQueue()
@@ -664,7 +666,7 @@ void BattlegroundQueue::UpdateEvents(uint32 diff)
struct BgEmptinessComp { bool operator()(Battleground* const& bg1, Battleground* const& bg2) const { return ((float)bg1->GetMaxFreeSlots() / (float)bg1->GetMaxPlayersPerTeam()) > ((float)bg2->GetMaxFreeSlots() / (float)bg2->GetMaxPlayersPerTeam()); } };
typedef std::set<Battleground*, BgEmptinessComp> BattlegroundNeedSet;
void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId)
void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId)
{
// if no players in queue - do nothing
if (IsAllQueuesEmpty(bracket_id))
@@ -939,6 +941,35 @@ void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id
}
}
}
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
{
uint32 qPlayers = GetPlayersCountInGroupsQueue(bracket_id, BG_QUEUE_NORMAL_HORDE) + GetPlayersCountInGroupsQueue(bracket_id, BG_QUEUE_NORMAL_ALLIANCE);
if (!qPlayers)
{
_queueAnnouncementTimer[bracket_id] = -1;
return;
}
if (_queueAnnouncementTimer[bracket_id] >= 0)
{
if (_queueAnnouncementTimer[bracket_id] <= static_cast<int32>(diff))
{
_queueAnnouncementTimer[bracket_id] = -1;
char const* bgName = bg_template->GetName();
uint32 MaxPlayers = bg_template->GetMinPlayersPerTeam() * 2;
uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32) 80);
uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32) 80);
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qPlayers, MaxPlayers);
}
else
{
_queueAnnouncementTimer[bracket_id] -= static_cast<int32>(diff);
}
}
}
}
uint32 BattlegroundQueue::GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue)
@@ -1001,12 +1032,22 @@ void BattlegroundQueue::SendMessageBGQueue(Player* leader, Battleground* bg, PvP
}
else // Show queue status to server (when joining battleground queue)
{
if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qTotal))
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
{
return;
if (_queueAnnouncementTimer[bracketId] < 0)
{
_queueAnnouncementTimer[bracketId] = sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER);
}
}
else
{
if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qTotal))
{
return;
}
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers);
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers);
}
}
}