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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Battlegrounds): Implemented new timed config for queue anno… (#8053)
* feat(Core/Battlegrounds): Implemented new timed config for queue announce system. Closes #6637. * Update. * typo. * Update.
This commit is contained in:
@@ -105,25 +105,25 @@ void BattlegroundMgr::Update(uint32 diff)
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uint32 arenaRatedTeamId = scheduled[i] >> 32;
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BattlegroundQueueTypeId bgQueueTypeId = BattlegroundQueueTypeId(scheduled[i] >> 16 & 255);
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BattlegroundBracketId bracket_id = BattlegroundBracketId(scheduled[i] & 255);
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m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueUpdate(bracket_id, true, arenaRatedTeamId); // pussywizard: looking for opponents only for this team
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m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueUpdate(diff, bracket_id, true, arenaRatedTeamId); // pussywizard: looking for opponents only for this team
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}
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}
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// periodic queue update
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if (m_NextPeriodicQueueUpdateTime < diff)
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{
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m_NextPeriodicQueueUpdateTime = 5 * IN_MILLISECONDS;
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// for rated arenas
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for (uint32 qtype = BATTLEGROUND_QUEUE_2v2; qtype < MAX_BATTLEGROUND_QUEUE_TYPES; ++qtype)
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for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(BattlegroundBracketId(bracket), true, 0); // pussywizard: 0 for rated means looking for opponents for every team
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(m_NextPeriodicQueueUpdateTime, BattlegroundBracketId(bracket), true, 0); // pussywizard: 0 for rated means looking for opponents for every team
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// for battlegrounds and not rated arenas
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// in first loop try to fill already running battlegrounds, then in a second loop try to create new battlegrounds
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for (uint32 qtype = BATTLEGROUND_QUEUE_AV; qtype < MAX_BATTLEGROUND_QUEUE_TYPES; ++qtype)
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for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(BattlegroundBracketId(bracket), false, 0);
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m_NextPeriodicQueueUpdateTime = 5 * IN_MILLISECONDS;
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(m_NextPeriodicQueueUpdateTime, BattlegroundBracketId(bracket), false, 0);
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}
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else
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m_NextPeriodicQueueUpdateTime -= diff;
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@@ -34,6 +34,8 @@ BattlegroundQueue::BattlegroundQueue() : m_bgTypeId(BATTLEGROUND_TYPE_NONE), m_a
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m_WaitTimes[i][j][k] = 0;
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}
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}
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_queueAnnouncementTimer.fill(-1);
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}
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BattlegroundQueue::~BattlegroundQueue()
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@@ -664,7 +666,7 @@ void BattlegroundQueue::UpdateEvents(uint32 diff)
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struct BgEmptinessComp { bool operator()(Battleground* const& bg1, Battleground* const& bg2) const { return ((float)bg1->GetMaxFreeSlots() / (float)bg1->GetMaxPlayersPerTeam()) > ((float)bg2->GetMaxFreeSlots() / (float)bg2->GetMaxPlayersPerTeam()); } };
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typedef std::set<Battleground*, BgEmptinessComp> BattlegroundNeedSet;
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void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId)
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void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId)
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{
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// if no players in queue - do nothing
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if (IsAllQueuesEmpty(bracket_id))
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@@ -939,6 +941,35 @@ void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id
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}
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}
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}
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
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{
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uint32 qPlayers = GetPlayersCountInGroupsQueue(bracket_id, BG_QUEUE_NORMAL_HORDE) + GetPlayersCountInGroupsQueue(bracket_id, BG_QUEUE_NORMAL_ALLIANCE);
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if (!qPlayers)
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{
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_queueAnnouncementTimer[bracket_id] = -1;
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return;
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}
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if (_queueAnnouncementTimer[bracket_id] >= 0)
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{
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if (_queueAnnouncementTimer[bracket_id] <= static_cast<int32>(diff))
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{
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_queueAnnouncementTimer[bracket_id] = -1;
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char const* bgName = bg_template->GetName();
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uint32 MaxPlayers = bg_template->GetMinPlayersPerTeam() * 2;
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uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32) 80);
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uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32) 80);
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sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qPlayers, MaxPlayers);
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}
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else
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{
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_queueAnnouncementTimer[bracket_id] -= static_cast<int32>(diff);
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}
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}
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}
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}
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uint32 BattlegroundQueue::GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue)
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@@ -1001,12 +1032,22 @@ void BattlegroundQueue::SendMessageBGQueue(Player* leader, Battleground* bg, PvP
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}
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else // Show queue status to server (when joining battleground queue)
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{
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if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qTotal))
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
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{
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return;
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if (_queueAnnouncementTimer[bracketId] < 0)
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{
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_queueAnnouncementTimer[bracketId] = sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER);
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}
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}
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else
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{
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if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qTotal))
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{
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return;
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}
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sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers);
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sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers);
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}
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}
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}
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@@ -12,6 +12,7 @@
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#include "DBCEnums.h"
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#include "EventProcessor.h"
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#include <deque>
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#include <array>
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#define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10
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@@ -54,7 +55,7 @@ public:
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BattlegroundQueue();
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~BattlegroundQueue();
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void BattlegroundQueueUpdate(BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId);
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void BattlegroundQueueUpdate(uint32 diff, BattlegroundBracketId bracket_id, bool isRated, uint32 arenaRatedTeamId);
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void UpdateEvents(uint32 diff);
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void FillPlayersToBG(Battleground* bg, int32 aliFree, int32 hordeFree, BattlegroundBracketId bracket_id);
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@@ -115,6 +116,10 @@ public:
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ArenaType GetArenaType() { return m_arenaType; }
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BattlegroundTypeId GetBGTypeID() { return m_bgTypeId; }
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void SetQueueAnnouncementTimer(uint32 bracketId, int32 timer) { _queueAnnouncementTimer[bracketId] = timer; }
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[[nodiscard]] int32 GetQueueAnnouncementTimer(uint32 bracketId) { return _queueAnnouncementTimer[bracketId]; }
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private:
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BattlegroundTypeId m_bgTypeId;
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ArenaType m_arenaType;
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@@ -123,6 +128,8 @@ private:
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// Event handler
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EventProcessor m_events;
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std::array<int32, BG_BRACKET_ID_LAST> _queueAnnouncementTimer;
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};
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/*
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@@ -108,6 +108,7 @@ enum WorldBoolConfigs
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CONFIG_BATTLEGROUND_CAST_DESERTER,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED,
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CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE,
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CONFIG_BATTLEGROUND_TRACK_DESERTERS,
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CONFIG_BG_XP_FOR_KILL,
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@@ -279,6 +280,7 @@ enum WorldIntConfigs
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CONFIG_INSTANT_LOGOUT,
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CONFIG_DISABLE_BREATHING,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
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CONFIG_BATTLEGROUND_REPORT_AFK_TIMER,
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@@ -1098,6 +1098,8 @@ void World::LoadConfigSettings(bool reload)
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m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_LIMIT_MIN_PLAYERS] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Limit.MinPlayers", 3);
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m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.SpamProtection.Delay", 30);
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m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.PlayerOnly", false);
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m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED] = sConfigMgr->GetOption<bool>("Battleground.QueueAnnouncer.Timed", false);
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m_int_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER] = sConfigMgr->GetOption<uint32>("Battleground.QueueAnnouncer.Timer", 30000);
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m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetOption<bool>("Battleground.StoreStatistics.Enable", false);
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m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetOption<bool>("Battleground.TrackDeserters.Enable", false);
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m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetOption<int32> ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
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@@ -2842,6 +2842,23 @@ Arena.QueueAnnouncer.Enable = 0
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Arena.QueueAnnouncer.PlayerOnly = 0
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#
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# Battleground.QueueAnnouncer.Timed
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# Description: Enabled battleground queue announcements based on timer
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# Default: 0 - (Disabled)
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# 1 - (Enabled - Set Arena.QueueAnnouncer.Timer)
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#
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Battleground.QueueAnnouncer.Timed = 0
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#
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# Battleground.QueueAnnouncer.Timer
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# Description: Set timer for queue announcements
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# Default: 30000 (30 sec)
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#
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Battleground.QueueAnnouncer.Timer = 30000
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#
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# Arena.ArenaSeason.ID
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# Description: Current arena season id shown in clients.
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