fix(DB/TheEye): make Thaladred walk (#18629)

* init

Co-Authored-By: amed80 <8395873+amed80@users.noreply.github.com>

* remove walk from script and walkspeed

---------

Co-authored-by: amed80 <8395873+amed80@users.noreply.github.com>
This commit is contained in:
Dan
2024-03-30 23:18:09 +01:00
committed by GitHub
parent 61ee67b95d
commit a62eef0dcf
2 changed files with 3 additions and 2 deletions

View File

@@ -0,0 +1,3 @@
--
UPDATE `creature_template_movement` SET `Chase` = 2 WHERE `CreatureId` = 20064;
UPDATE `creature_template` SET `speed_walk` = 2 WHERE `entry` = 20064;

View File

@@ -1009,7 +1009,6 @@ struct npc_thaladred : public ScriptedAI
scheduler.CancelAll();
me->SetReactState(REACT_PASSIVE);
_hasDied = false;
me->SetWalk(false);
}
void JustEngagedWith(Unit* /*who*/) override
@@ -1018,7 +1017,6 @@ struct npc_thaladred : public ScriptedAI
{
Talk(SAY_THALADRED_AGGRO);
}
me->SetWalk(true);
ScheduleTimedEvent(100ms, [&]
{
DoResetThreatList();