fix(Core/Server): Fix player login checks (#23073)

This commit is contained in:
Takenbacon
2025-09-30 03:16:07 -07:00
committed by GitHub
parent 05b57ecb74
commit a56d1f65aa
3 changed files with 39 additions and 37 deletions

View File

@@ -668,51 +668,46 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
m_playerLoading = true;
if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
{
SendCharLoginFailed(LoginFailureReason::NoWorld);
return;
}
if (PlayerLoading() || GetPlayer() != nullptr)
{
LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId());
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
return;
}
ObjectGuid playerGuid;
recvData >> playerGuid;
if (PlayerLoading() || GetPlayer() != nullptr || !playerGuid.IsPlayer())
{
// limit player interaction with the world
if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
// see LoginFailureReason enum for more reasons
data << uint8(LoginFailureReason::NoWorld);
SendPacket(&data);
return;
}
}
if (!playerGuid.IsPlayer() || !IsLegitCharacterForAccount(playerGuid))
if (!IsLegitCharacterForAccount(playerGuid))
{
LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
KickPlayer("Account can't login with this character");
return;
}
auto SendCharLogin = [&](ResponseCodes result)
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << uint8(result);
SendPacket(&data);
};
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
{
if (sess->GetAccountId() != GetAccountId())
{
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
}
// pussywizard:
if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
{
Player* p = sess->GetPlayer();
if (!p || sess->IsKicked())
{
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -723,7 +718,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
// pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
{
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -765,7 +760,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
}
if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
{
SendCharLogin(CHAR_LOGIN_DUPLICATE_CHARACTER);
SendCharLoginFailed(LoginFailureReason::DuplicateCharacter);
return;
}
@@ -781,11 +776,9 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
if (!holder->Initialize())
{
m_playerLoading = false;
return;
}
m_playerLoading = true;
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
@@ -2575,6 +2568,13 @@ void WorldSession::SendCharDelete(ResponseCodes result)
SendPacket(&data);
}
void WorldSession::SendCharLoginFailed(LoginFailureReason reason)
{
WorldPacket data(SMSG_CHARACTER_LOGIN_FAILED, 1);
data << uint8(reason);
SendPacket(&data);
};
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo)
{
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);

View File

@@ -601,6 +601,7 @@ public: // opcodes handlers
void SendCharCreate(ResponseCodes result);
void SendCharDelete(ResponseCodes result);
void SendCharLoginFailed(LoginFailureReason reason);
void SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo);
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo);
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo);

View File

@@ -4010,14 +4010,15 @@ enum ServerProcessTypes
// Login Failure Reasons
enum class LoginFailureReason : uint8
{
Failed = 0,
NoWorld = 1,
DuplicateCharacter = 2,
NoInstances = 3,
Disabled = 4,
NoCharacter = 5,
LockedForTransfer = 6,
LockedByBilling = 7
Failed = 0, // Login failed
NoWorld = 1, // World server down
DuplicateCharacter = 2, // A character with that name already exists
NoInstances = 3, // No instance servers are available
Disabled = 4, // Login for that race, class or character is currently disabled.
NoCharacter = 5, // Character not found
LockedForTransfer = 6, // You cannot log in until the character update process you recently initiated is complete.
LockedByBilling = 7, // Character locked. Contact billing for more information
UsingRemote = 8, // You cannot log in while using World of Warcraft Remote.
};
namespace Acore::Impl