feat(Tools/Mapextractor): Implemented liquid object detection (#11402)

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* Delete Utils.cpp
This commit is contained in:
IntelligentQuantum
2022-05-09 02:08:22 +04:30
committed by GitHub
parent 5036360c1e
commit a31a30566e
13 changed files with 394 additions and 382 deletions

View File

@@ -60,7 +60,8 @@ struct map_heightHeader
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint8 flags;
uint8 liquidFlags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
@@ -75,7 +76,6 @@ struct map_liquidHeader
#define MAP_LIQUID_TYPE_MAGMA 0x04
#define MAP_LIQUID_TYPE_SLIME 0x08
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
uint32 GetLiquidFlags(uint32 liquidId);
@@ -172,8 +172,10 @@ namespace MMAP
// data used later
uint16 holes[16][16];
memset(holes, 0, sizeof(holes));
uint8 liquid_type[16][16];
memset(liquid_type, 0, sizeof(liquid_type));
uint16 liquid_entry[16][16];
memset(liquid_entry, 0, sizeof(liquid_entry));
uint8 liquid_flags[16][16];
memset(liquid_flags, 0, sizeof(liquid_flags));
G3D::Array<int> ltriangles;
G3D::Array<int> ttriangles;
@@ -284,75 +286,87 @@ namespace MMAP
float* liquid_map = nullptr;
if (!(lheader.flags & MAP_LIQUID_NO_TYPE))
if (fread(liquid_type, sizeof(liquid_type), 1, mapFile) != 1)
{
if (fread(liquid_entry, sizeof(liquid_entry), 1, mapFile) != 1)
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
if (fread(liquid_flags, sizeof(liquid_flags), 1, mapFile) != 1)
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
}
else
{
std::fill_n(&liquid_entry[0][0], 16 * 16, lheader.liquidType);
std::fill_n(&liquid_flags[0][0], 16 * 16, lheader.liquidFlags);
}
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
{
uint32 toRead = lheader.width * lheader.height;
liquid_map = new float [toRead];
if (fread(liquid_map, sizeof(float), toRead, mapFile) != toRead)
{
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
delete[] liquid_map;
liquid_map = nullptr;
}
}
if (liquid_map)
int count = meshData.liquidVerts.size() / 3;
float xoffset = (float(tileX)-32)*GRID_SIZE;
float yoffset = (float(tileY)-32)*GRID_SIZE;
float coord[3];
int row, col;
// generate coordinates
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
{
int count = meshData.liquidVerts.size() / 3;
float xoffset = (float(tileX) - 32) * GRID_SIZE;
float yoffset = (float(tileY) - 32) * GRID_SIZE;
float coord[3];
int row, col;
// generate coordinates
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
int j = 0;
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
int j = 0;
for (int i = 0; i < V9_SIZE_SQ; ++i)
row = i / V9_SIZE;
col = i % V9_SIZE;
if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height ||
col < lheader.offsetX || col >= lheader.offsetX + lheader.width)
{
row = i / V9_SIZE;
col = i % V9_SIZE;
if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height ||
col < lheader.offsetX || col >= lheader.offsetX + lheader.width)
{
// dummy vert using invalid height
meshData.liquidVerts.append((xoffset + col * GRID_PART_SIZE) * -1, INVALID_MAP_LIQ_HEIGHT, (yoffset + row * GRID_PART_SIZE) * -1);
continue;
}
getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map);
meshData.liquidVerts.append(coord[0]);
meshData.liquidVerts.append(coord[2]);
meshData.liquidVerts.append(coord[1]);
j++;
// dummy vert using invalid height
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1);
continue;
}
getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map);
meshData.liquidVerts.append(coord[0]);
meshData.liquidVerts.append(coord[2]);
meshData.liquidVerts.append(coord[1]);
j++;
}
else
}
else
{
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
row = i / V9_SIZE;
col = i % V9_SIZE;
meshData.liquidVerts.append((xoffset + col * GRID_PART_SIZE) * -1, lheader.liquidLevel, (yoffset + row * GRID_PART_SIZE) * -1);
}
row = i / V9_SIZE;
col = i % V9_SIZE;
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1);
}
}
delete [] liquid_map;
delete[] liquid_map;
int indices[] = { 0, 0, 0 };
int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM - TOP;
getLoopVars(portion, loopStart, loopEnd, loopInc);
int indices[] = { 0, 0, 0 };
int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP;
getLoopVars(portion, loopStart, loopEnd, loopInc);
// generate triangles
for (int i = loopStart; i < loopEnd; i += loopInc)
for (int j = TOP; j <= BOTTOM; j += triInc)
{
getHeightTriangle(i, Spot(j), indices, true);
ltriangles.append(indices[2] + count);
ltriangles.append(indices[1] + count);
ltriangles.append(indices[0] + count);
}
// generate triangles
for (int i = loopStart; i < loopEnd; i += loopInc)
{
for (int j = TOP; j <= BOTTOM; j += triInc)
{
getHeightTriangle(i, Spot(j), indices, true);
ltriangles.append(indices[2] + count);
ltriangles.append(indices[1] + count);
ltriangles.append(indices[0] + count);
}
}
}
@@ -399,7 +413,7 @@ namespace MMAP
}
else
{
liquidType = getLiquidType(i, liquid_type);
liquidType = getLiquidType(i, liquid_flags);
if (liquidType & MAP_LIQUID_TYPE_DARK_WATER)
{
// players should not be here, so logically neither should creatures
@@ -708,7 +722,7 @@ namespace MMAP
copyIndices(tempTriangles, meshData.solidTris, offset, isM2);
// now handle liquid data
if (liquid)
if (liquid && liquid->GetFlagsStorage())
{
std::vector<G3D::Vector3> liqVerts;
std::vector<int> liqTris;