Fix CMake on Windows

This commit is contained in:
Luth31
2016-08-11 00:03:15 +03:00
parent 2ba9f6f17b
commit a2c8a0a24e
2 changed files with 4 additions and 4 deletions

View File

@@ -10,11 +10,11 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# Include the platform-specific file.
include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/os/Windows.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/os/Windows.cmake)
# Add macros
include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/character_sets.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/mysql_version.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/character_sets.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/mysql_version.cmake)
# Advanced options (mostly useless, but usually still in config.h, so they need to be set...)
set(CYBOZU OFF)

View File

@@ -242,7 +242,7 @@ public:
case SPELL_SUMMON_MENAGERIE_3:
{
for( uint8 i=0; i<4; ++i )
+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
me->DestroyForNearbyPlayers();