fix(Core): C++ 11 rule of 3 compiant constructors (#3023)

This commit is contained in:
mishaparem
2020-06-15 13:45:04 +03:00
committed by GitHub
parent ebec48e6fd
commit a12e58b105
7 changed files with 79 additions and 35 deletions

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@@ -657,7 +657,7 @@ enum NPCFlags
UNIT_NPC_FLAG_GUILD_BANKER = 0x00800000, // cause client to send 997 opcode
UNIT_NPC_FLAG_SPELLCLICK = 0x01000000, // cause client to send 1015 opcode (spell click)
UNIT_NPC_FLAG_PLAYER_VEHICLE = 0x02000000, // players with mounts that have vehicle data should have it set
UNIT_NPC_FLAG_MAILBOX = 0x04000000 //
UNIT_NPC_FLAG_MAILBOX = 0x04000000 //
};
enum MovementFlags
@@ -1314,6 +1314,12 @@ public:
_posOwner.Relocate(c._posOwner);
_posTarget.Relocate(c._posTarget);
}
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
MMapTargetData(MMapTargetData&&) = default;
MMapTargetData& operator=(const MMapTargetData&) = default;
MMapTargetData& operator=(MMapTargetData&&) = default;
#endif
bool PosChanged(const Position& o, const Position& t) const
{
return _posOwner.GetExactDistSq(&o) > 0.5f*0.5f || _posTarget.GetExactDistSq(&t) > 0.5f*0.5f;