fix(Core): C++ 11 rule of 3 compiant constructors (#3023)

This commit is contained in:
mishaparem
2020-06-15 13:45:04 +03:00
committed by GitHub
parent ebec48e6fd
commit a12e58b105
7 changed files with 79 additions and 35 deletions

View File

@@ -376,6 +376,12 @@ struct Position
: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
Position(Position const& loc) { Relocate(loc); }
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
Position(Position&&) = default;
Position& operator=(const Position&) = default;
Position& operator=(Position&&) = default;
#endif
struct PositionXYStreamer
{
@@ -639,7 +645,13 @@ class WorldLocation : public Position
public:
explicit WorldLocation(uint32 _mapid = MAPID_INVALID, float _x = 0, float _y = 0, float _z = 0, float _o = 0)
: m_mapId(_mapid) { Relocate(_x, _y, _z, _o); }
WorldLocation(const WorldLocation &loc) { WorldRelocate(loc); }
WorldLocation(const WorldLocation &loc) : Position () { WorldRelocate(loc); }
/* requried as of C++ 11 */
#if __cplusplus >= 201103L
WorldLocation(WorldLocation&&) = default;
WorldLocation& operator=(const WorldLocation&) = default;
WorldLocation& operator=(WorldLocation&&) = default;
#endif
void WorldRelocate(const WorldLocation &loc)
{