fix(Core/DungeonFinder): premade LFG groups are considered as single-person groups (#9135)

- Closes #8812
This commit is contained in:
UltraNix
2021-11-14 23:49:38 +01:00
committed by GitHub
parent c3ed68bb5e
commit a0a5a9a223

View File

@@ -537,7 +537,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
}
// remove member and change leader (if need) only if strong more 2 members _before_ member remove (BG/BF allow 1 member group)
if (GetMembersCount() > ((isBGGroup() || isLFGGroup(true) || isBFGroup()) ? 1u : 2u))
if (GetMembersCount() > ((isBGGroup() || isLFGGroup() || isBFGroup()) ? 1u : 2u))
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
@@ -659,7 +659,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
//return false;
}
if (isLFGGroup(true) && GetMembersCount() == 1)
if (isLFGGroup() && GetMembersCount() == 1)
{
Player* leader = ObjectAccessor::FindConnectedPlayer(GetLeaderGUID());
uint32 mapId = sLFGMgr->GetDungeonMapId(GetGUID());
@@ -671,7 +671,7 @@ bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_R
}
}
if (m_memberMgr.getSize() < ((isLFGGroup(true) || isBGGroup() || isBFGroup()) ? 1u : 2u))
if (m_memberMgr.getSize() < ((isLFGGroup() || isBGGroup() || isBFGroup()) ? 1u : 2u))
{
Disband();
return false;