mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
fix(Core/Misc): Remove from LFG/batleground queues when teleported to battleground/LFG dungeon. (#10740)
Players cannot queue up for battleground during LFG dungeon. Players cannot queue up for LFG dungeon during battleground/arena match. Fixes #10635
This commit is contained in:
@@ -16,6 +16,7 @@
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*/
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#include "LFGMgr.h"
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#include "BattlegroundMgr.h"
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#include "CharacterCache.h"
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#include "Common.h"
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#include "DBCStores.h"
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@@ -605,15 +606,18 @@ namespace lfg
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if (!isRaid && joinData.result == LFG_JOIN_OK)
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{
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// Check player or group member restrictions
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))
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if (player->InBattleground() || (player->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
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{
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if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue())
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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}
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else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER))
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{
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joinData.result = LFG_JOIN_DESERTER;
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}
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else if (dungeons.empty())
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{
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joinData.result = LFG_JOIN_NOT_MEET_REQS;
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}
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else if (grp)
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{
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if (grp->GetMembersCount() > MAXGROUPSIZE)
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@@ -629,10 +633,9 @@ namespace lfg
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{
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joinData.result = LFG_JOIN_PARTY_DESERTER;
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}
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else if (!sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))
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else if (plrg->InBattleground() || (plrg->InBattlegroundQueue() && !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
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{
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if (plrg->InBattleground() || plrg->InArena() || plrg->InBattlegroundQueue())
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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}
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++memberCount;
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@@ -1684,8 +1687,7 @@ namespace lfg
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bool leaderTeleportIncluded = false;
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for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* plr = itr->GetSource();
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if (plr)
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if (Player* plr = itr->GetSource())
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{
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if (grp->IsLeader(plr->GetGUID()) && playersToTeleport.find(plr->GetGUID()) != playersToTeleport.end())
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{
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@@ -1697,6 +1699,19 @@ namespace lfg
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teleportLocation = plr;
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break;
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}
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// Remove from battleground queues
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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if (BattlegroundQueueTypeId bgQueueTypeId = plr->GetBattlegroundQueueTypeId(i))
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{
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if (bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
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{
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plr->RemoveBattlegroundQueueId(bgQueueTypeId);
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sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(plr->GetGUID(), false, i);
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}
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}
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}
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}
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}
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@@ -1930,8 +1930,11 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
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return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
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// check if someone in party is using dungeon system
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if (member->isUsingLfg())
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lfg::LfgState lfgState = sLFGMgr->GetState(member->GetGUID());
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if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG)))
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{
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return ERR_LFG_CANT_USE_BATTLEGROUND;
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}
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// pussywizard: prevent joining when any member is in bg/arena
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if (member->InBattleground())
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@@ -152,26 +152,38 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
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// check if player can queue:
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if (!joinAsGroup)
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{
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lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
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if (GetPlayer()->InBattleground()) // currently in battleground
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err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
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else if (!sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))
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{
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if (GetPlayer()->isUsingLfg()) // using lfg system
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err = ERR_LFG_CANT_USE_BATTLEGROUND;
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err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
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}
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else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
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{
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err = ERR_LFG_CANT_USE_BATTLEGROUND;
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}
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else if (!_player->CanJoinToBattleground()) // has deserter debuff
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{
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err = ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
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}
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else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
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{
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err = ERR_IN_RANDOM_BG;
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}
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else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
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{
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err = ERR_IN_NON_RANDOM_BG;
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}
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else if (_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_2v2) ||
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_3v3) ||
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_player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
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{
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err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
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}
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// don't let Death Knights join BG queues when they are not allowed to be teleported yet
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else if (_player->getClass() == CLASS_DEATH_KNIGHT && _player->GetMapId() == 609 && !_player->IsGameMaster() && !_player->HasSpell(50977))
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{
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err = ERR_BATTLEGROUND_NONE;
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}
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if (err <= 0)
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{
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@@ -467,8 +479,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
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SendPacket(&data);
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_player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
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// Remove from LFG queues
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sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
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_player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
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sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
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}
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break;
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@@ -673,12 +687,14 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
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// check if player can queue:
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if (!asGroup)
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{
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lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
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if (GetPlayer()->InBattleground()) // currently in battleground
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err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
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else if (!sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))
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{
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if (GetPlayer()->isUsingLfg()) // using lfg system
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err = ERR_LFG_CANT_USE_BATTLEGROUND;
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err = ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND;
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}
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else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
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{
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err = ERR_LFG_CANT_USE_BATTLEGROUND;
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}
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if (err <= 0)
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@@ -438,6 +438,9 @@ public:
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
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player->GetSession()->SendPacket(&data);
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// Remove from LFG queues
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sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), false);
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player->SetBattlegroundId(bg->GetInstanceID(), bgTypeId, queueSlot, true, false, teamId);
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sBattlegroundMgr->SendToBattleground(player, bg->GetInstanceID(), bgTypeId);
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}
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