refactor(GameObject): Update some methods to UpperCamelCase (#6487)

This commit is contained in:
Kitzunu
2021-06-28 19:41:32 +02:00
committed by GitHub
parent de93120463
commit 9c5b5e4ca9
3 changed files with 6 additions and 6 deletions

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@@ -9273,9 +9273,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
loot->generateMoneyLoot(addon->mingold, addon->maxgold);
if (loot_type == LOOT_FISHING)
go->getFishLoot(loot, this);
go->GetFishLoot(loot, this);
else if (loot_type == LOOT_FISHING_JUNK)
go->getFishLootJunk(loot, this);
go->GetFishLootJunk(loot, this);
if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules)
{