From 9c5b5e4ca97adcaba606731b5ebcefc0fbfe3d88 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Mon, 28 Jun 2021 19:41:32 +0200 Subject: [PATCH] refactor(GameObject): Update some methods to UpperCamelCase (#6487) --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++-- src/server/game/Entities/GameObject/GameObject.h | 4 ++-- src/server/game/Entities/Player/Player.cpp | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bbeaae26b..877d5c435 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -803,7 +803,7 @@ void GameObject::Delete() AddObjectToRemoveList(); } -void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner) +void GameObject::GetFishLoot(Loot* fishloot, Player* loot_owner) { fishloot->clear(); @@ -823,7 +823,7 @@ void GameObject::getFishLoot(Loot* fishloot, Player* loot_owner) } } -void GameObject::getFishLootJunk(Loot* fishloot, Player* loot_owner) +void GameObject::GetFishLootJunk(Loot* fishloot, Player* loot_owner) { fishloot->clear(); diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 411a820f7..6678d3b27 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -812,8 +812,8 @@ public: [[nodiscard]] uint32 GetRespawnDelay() const { return m_respawnDelayTime; } void Refresh(); void Delete(); - void getFishLoot(Loot* loot, Player* loot_owner); - void getFishLootJunk(Loot* loot, Player* loot_owner); + void GetFishLoot(Loot* loot, Player* loot_owner); + void GetFishLootJunk(Loot* loot, Player* loot_owner); [[nodiscard]] GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } [[nodiscard]] GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 169fe3ebf..ddb835cb6 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9273,9 +9273,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) loot->generateMoneyLoot(addon->mingold, addon->maxgold); if (loot_type == LOOT_FISHING) - go->getFishLoot(loot, this); + go->GetFishLoot(loot, this); else if (loot_type == LOOT_FISHING_JUNK) - go->getFishLootJunk(loot, this); + go->GetFishLootJunk(loot, this); if (go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules) {