refactor(GameObject): Update some methods to UpperCamelCase (#6487)

This commit is contained in:
Kitzunu
2021-06-28 19:41:32 +02:00
committed by GitHub
parent de93120463
commit 9c5b5e4ca9
3 changed files with 6 additions and 6 deletions

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@@ -812,8 +812,8 @@ public:
[[nodiscard]] uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
void Delete();
void getFishLoot(Loot* loot, Player* loot_owner);
void getFishLootJunk(Loot* loot, Player* loot_owner);
void GetFishLoot(Loot* loot, Player* loot_owner);
void GetFishLootJunk(Loot* loot, Player* loot_owner);
[[nodiscard]] GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
[[nodiscard]] GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }