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refactor(GameObject): Update some methods to UpperCamelCase (#6487)
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@@ -812,8 +812,8 @@ public:
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[[nodiscard]] uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
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void Refresh();
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void Delete();
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void getFishLoot(Loot* loot, Player* loot_owner);
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void getFishLootJunk(Loot* loot, Player* loot_owner);
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void GetFishLoot(Loot* loot, Player* loot_owner);
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void GetFishLootJunk(Loot* loot, Player* loot_owner);
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[[nodiscard]] GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
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void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
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[[nodiscard]] GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); }
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