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fix(DB/gameobject): Add more Shredder Parts (#13605)
Create rev_1667137129043288400.sql
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@@ -0,0 +1,19 @@
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--
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SET @GUID = 29318;
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DELETE FROM `gameobject` WHERE `id`=183934 AND `guid` IN (24782,24783,24784,24785,24786);
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DELETE FROM `gameobject` WHERE `id`=183934 AND `guid` BETWEEN @GUID+0 AND @GUID+12;
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `ZoneId`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
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(@GUID+0 , 183934, 530, 3483, 193.659, 3062.06, -0.588734, 2.04204, 0, 0, 0.852641, 0.522496, 120, 255, 1),
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(@GUID+1 , 183934, 530, 3483, 185.525, 3007.74, -0.824237, 2.65289, 0, 0, 0.970294, 0.241927, 120, 255, 1),
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(@GUID+2 , 183934, 530, 3483, 74.2638, 3039.5, -0.616187, 4.41568, 0, 0, 0.803858, -0.594822, 120, 255, 1),
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(@GUID+3 , 183934, 530, 3483, -15.5903, 3096.01, 0.048549, 2.86233, 0, 0, 0.990267, 0.139178, 120, 255, 1),
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(@GUID+4 , 183934, 530, 3483, 9.58778, 3181.05, 9.55561, 2.11185, 0, 0, 0.870356, 0.492423, 120, 255, 1),
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(@GUID+5 , 183934, 530, 3483, 44.8782, 3077.43, -1.22251, 0.0523589, 0, 0, 0.0261765, 0.999657, 120, 255, 1),
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(@GUID+6 , 183934, 530, 3483, 22.7167, 3097.81, -0.868156, 5.5676, 0, 0, 0.350208, -0.936672, 120, 255, 1),
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(@GUID+7 , 183934, 530, 3483, 263.389, 3016.84, -0.839023, 6.00393, 0, 0, 0.139174, -0.990268, 120, 255, 1),
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(@GUID+8 , 183934, 530, 3483, 20.0564, 3070.53, -0.681531, 5.96903, 0, 0, 0.156433, -0.987689, 120, 255, 1),
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(@GUID+9 , 183934, 530, 3483, 26.9473, 3130.27, -0.856446, 4.76475, 0, 0, 0.688354, -0.725375, 120, 255, 1),
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(@GUID+10, 183934, 530, 3483, 101.729, 3043.01, -1.22253, 5.48033, 0, 0, 0.390733, -0.920504, 120, 255, 1),
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(@GUID+11, 183934, 530, 3483, 174.773, 3039.32, -0.794917, 0.680677, 0, 0, 0.333806, 0.942642, 120, 255, 1),
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(@GUID+12, 183934, 530, 3483, 263.389, 3016.84, -0.839023, 6.00393, 0, 0, 0.139174, -0.990268, 120, 255, 1);
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