fix(Core/Spells): Fixed Master of Elements not refunding mana. (#14665)

This commit is contained in:
UltraNix
2023-01-28 10:59:25 +01:00
committed by GitHub
parent 3d21191935
commit 9b59f35cb8
6 changed files with 42 additions and 23 deletions

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@@ -16309,9 +16309,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
// AuraScript Hook
triggerData.aura->CallScriptCheckAfterProcHandlers(itr->second, eventInfo);
if (!isTriggeredAtSpellProcEvent)
if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
{
continue;
}

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@@ -2650,15 +2650,15 @@ bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventI
return result;
}
bool Aura::CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
bool Aura::CallScriptAfterCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
{
bool result = true;
bool result = isTriggeredAtSpellProcEvent;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AFTER_PROC, aurApp);
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckAfterProc.end(), hookItr = (*scritr)->DoCheckAfterProc.begin();
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_CHECK_PROC, aurApp);
std::list<AuraScript::AfterCheckProcHandler>::iterator hookItrEnd = (*scritr)->DoAfterCheckProc.end(), hookItr = (*scritr)->DoAfterCheckProc.begin();
for (; hookItr != hookItrEnd; ++hookItr)
result &= hookItr->Call(*scritr, eventInfo);
result &= hookItr->Call(*scritr, eventInfo, isTriggeredAtSpellProcEvent);
(*scritr)->_FinishScriptCall();
}

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@@ -226,7 +226,7 @@ public:
// Spell Proc Hooks
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptAfterCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent);
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);

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@@ -733,9 +733,9 @@ bool AuraScript::_Validate(SpellInfo const* entry)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<CheckProcHandler>::iterator itr = DoCheckAfterProc.begin(); itr != DoCheckAfterProc.end(); ++itr)
for (std::list<AfterCheckProcHandler>::iterator itr = DoAfterCheckProc.begin(); itr != DoAfterCheckProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckAfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoAfterCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
@@ -906,6 +906,16 @@ bool AuraScript::CheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& e
return (auraScript->*_HandlerScript)(eventInfo);
}
AuraScript::AfterCheckProcHandler::AfterCheckProcHandler(AuraAfterCheckProcFnType handlerScript)
{
_HandlerScript = handlerScript;
}
bool AuraScript::AfterCheckProcHandler::Call(AuraScript* auraScript, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
{
return (auraScript->*_HandlerScript)(eventInfo, isTriggeredAtSpellProcEvent);
}
AuraScript::AuraProcHandler::AuraProcHandler(AuraProcFnType handlerScript)
{
_HandlerScript = handlerScript;
@@ -1167,7 +1177,7 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_CHECK_PROC:
case AURA_SCRIPT_HOOK_CHECK_AFTER_PROC:
case AURA_SCRIPT_HOOK_AFTER_CHECK_PROC:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_AFTER_PROC:

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@@ -499,7 +499,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_AFTER_DISPEL,
// Spell Proc Hooks
AURA_SCRIPT_HOOK_CHECK_PROC,
AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
AURA_SCRIPT_HOOK_AFTER_CHECK_PROC,
AURA_SCRIPT_HOOK_PREPARE_PROC,
AURA_SCRIPT_HOOK_PROC,
AURA_SCRIPT_HOOK_EFFECT_PROC,
@@ -530,6 +530,7 @@ public:
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
typedef bool(CLASSNAME::*AuraAfterCheckProcFnType)(ProcEventInfo&, bool); \
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
@@ -639,6 +640,14 @@ public:
private:
AuraCheckProcFnType _HandlerScript;
};
class AfterCheckProcHandler
{
public:
AfterCheckProcHandler(AuraAfterCheckProcFnType handlerScript);
bool Call(AuraScript* auraScript, ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent);
private:
AuraAfterCheckProcFnType _HandlerScript;
};
class AuraProcHandler
{
public:
@@ -669,6 +678,7 @@ public:
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
class AfterCheckProcHandlerFunction : public AuraScript::AfterCheckProcHandler { public: AfterCheckProcHandlerFunction(AuraAfterCheckProcFnType handlerScript) : AuraScript::AfterCheckProcHandler((AuraScript::AuraAfterCheckProcFnType)handlerScript) {} }; \
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
@@ -805,11 +815,12 @@ public:
// example: DoCheckProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<CheckProcHandler> DoCheckProc;
// executed when aura checks if it can proc
// example: DoCheckAfterProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<CheckProcHandler> DoCheckAfterProc;
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
// executed when aura checks if it can proc
// example: DoAfterCheckProc += AuraCheckProcFn(class::function);
// where function is: bool function (ProcEventInfo& eventInfo);
HookList<AfterCheckProcHandler> DoAfterCheckProc;
#define AuraAfterCheckProcFn(F) AfterCheckProcHandlerFunction(&F)
// executed before aura procs (possibility to prevent charge drop/cooldown)
// example: DoPrepareProc += AuraProcFn(class::function);

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@@ -787,9 +787,9 @@ class spell_mage_master_of_elements : public AuraScript
return ValidateSpellInfo({ SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE });
}
bool CheckProc(ProcEventInfo& eventInfo)
bool AfterCheckProc(ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
{
if (!eventInfo.GetActor() || !eventInfo.GetActionTarget())
if (!isTriggeredAtSpellProcEvent || !eventInfo.GetActor() || !eventInfo.GetActionTarget())
{
return false;
}
@@ -850,7 +850,7 @@ class spell_mage_master_of_elements : public AuraScript
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_mage_master_of_elements::CheckProc);
DoAfterCheckProc += AuraAfterCheckProcFn(spell_mage_master_of_elements::AfterCheckProc);
OnEffectProc += AuraEffectProcFn(spell_mage_master_of_elements::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
@@ -963,14 +963,14 @@ class spell_mage_fingers_of_frost_proc_aura : public AuraScript
return true;
}
bool CheckAfterProc(ProcEventInfo& eventInfo)
bool AfterCheckProc(ProcEventInfo& eventInfo, bool isTriggeredAtSpellProcEvent)
{
if (eventInfo.GetSpellPhaseMask() != PROC_SPELL_PHASE_CAST)
{
eventInfo.ResetProcChance();
}
return true;
return isTriggeredAtSpellProcEvent;
}
void HandleOnEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
@@ -1013,7 +1013,7 @@ class spell_mage_fingers_of_frost_proc_aura : public AuraScript
void Register()
{
DoCheckProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc_aura::CheckProc);
DoCheckAfterProc += AuraCheckProcFn(spell_mage_fingers_of_frost_proc_aura::CheckAfterProc);
DoAfterCheckProc += AuraAfterCheckProcFn(spell_mage_fingers_of_frost_proc_aura::AfterCheckProc);
OnEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleOnEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
AfterEffectProc += AuraEffectProcFn(spell_mage_fingers_of_frost_proc_aura::HandleAfterEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}