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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Core/Misc): update floor and ceil to std (#19837)
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@@ -234,7 +234,7 @@ public:
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me->SetInFront(me->GetVictim());
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}
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/*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
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SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
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SDisruptAOEVisual_Timer = 1000 + std::floor(dist / 30 * 1000.0f);*/
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events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 18000));
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break;
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}
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@@ -34,6 +34,7 @@
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#include "SpellScriptLoader.h"
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#include "Vehicle.h"
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#include "World.h"
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#include <cmath>
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enum eWGqueuenpctext
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{
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@@ -1089,7 +1090,7 @@ class spell_wg_reduce_damage_by_distance : public SpellScript
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float maxDistance = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster()); // Xinef: always stored in EFFECT_0
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float distance = std::min<float>(GetHitUnit()->GetDistance(*GetExplTargetDest()), maxDistance);
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int32 damage = std::max<int32>(0, int32(GetHitDamage() - floor(GetHitDamage() * (distance / maxDistance))));
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int32 damage = std::max<int32>(0, int32(GetHitDamage() - std::floor(GetHitDamage() * (distance / maxDistance))));
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SetHitDamage(damage);
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}
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@@ -35,6 +35,7 @@
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#include "Unit.h"
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#include "Vehicle.h"
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#include <array>
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#include <cmath>
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/*
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* Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
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* of creature using it or can't be bound to any player class.
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@@ -4255,7 +4256,7 @@ class spell_gen_gift_of_naaru : public AuraScript
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break;
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}
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int32 healTick = floor(heal / aurEff->GetTotalTicks());
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int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
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amount += int32(std::max(healTick, 0));
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}
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