mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
feat(Core/Hook): A few new hooks (#2671)
This commit is contained in:
@@ -85,7 +85,7 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification, bool updateAchievementCriteria, bool sendMail)
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{
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Item* pItem = GetAItem(auction->item_guidlow);
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if (!pItem)
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@@ -102,6 +102,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
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// receiver exist
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if (bidder || bidder_accId)
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{
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionWonMail(this, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail);
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// set owner to bidder (to prevent delete item with sender char deleting)
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// owner in `data` will set at mail receive and item extracting
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
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@@ -111,32 +112,39 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
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if (bidder)
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{
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
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if (sendNotification) // can be changed in the hook
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bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
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// FIXME: for offline player need also
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bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
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if (updateAchievementCriteria) // can be changed in the hook
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bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
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}
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
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.AddItem(pItem)
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.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
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.AddItem(pItem)
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.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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}
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else
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sAuctionMgr->RemoveAItem(auction->item_guidlow, true);
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}
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans, bool sendMail)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(owner_guid);
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uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid);
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// owner exist (online or offline)
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if (owner || owner_accId)
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED);
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{
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(this, auction, owner, owner_accId, sendMail);
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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//call this method to send mail to auction owner, when auction is successful, it does not clear ram
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void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification, bool updateAchievementCriteria, bool sendMail)
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{
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uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
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Player* owner = ObjectAccessor::FindPlayerInOrOutOfWorld(owner_guid);
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@@ -145,17 +153,24 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
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if (owner || owner_accId)
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{
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uint32 profit = auction->bid + auction->deposit - auction->GetAuctionCut();
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(this, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail);
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if (owner)
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{
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owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
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owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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if (updateAchievementCriteria) // can be changed in the hook
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{
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owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, profit);
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owner->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid);
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}
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if (sendNotification) // can be changed in the hook
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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}
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.AddMoney(profit)
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_SUCCESSFUL), AuctionEntry::BuildAuctionMailBody(auction->bidder, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.AddMoney(profit)
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
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if (auction->bid >= 500*GOLD)
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if (const GlobalPlayerData* gpd = sWorld->GetGlobalPlayerData(auction->bidder))
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@@ -175,7 +190,7 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
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}
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//does not clear ram
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void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification, bool sendMail)
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{
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//return an item in auction to its owner by mail
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Item* pItem = GetAItem(auction->item_guidlow);
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@@ -189,19 +204,22 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
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// owner exist
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if (owner || owner_accId)
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{
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if (owner)
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(this, auction, owner, owner_accId, sendNotification, sendMail);
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if (owner && sendNotification) // can be changed in the hook
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owner->GetSession()->SendAuctionOwnerNotification(auction);
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
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.AddItem(pItem)
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
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.AddItem(pItem)
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.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
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}
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else
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sAuctionMgr->RemoveAItem(auction->item_guidlow, true);
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}
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//this function sends mail to old bidder
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void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans, bool sendNotification, bool sendMail)
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{
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uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player* oldBidder = ObjectAccessor::FindPlayerInOrOutOfWorld(oldBidder_guid);
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@@ -213,17 +231,20 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
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// old bidder exist
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if (oldBidder || oldBidder_accId)
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{
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if (oldBidder && newBidder)
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(this, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail);
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if (oldBidder && newBidder && sendNotification) // can be changed in the hook
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oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.AddMoney(auction->bid)
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.SendMailTo(trans, MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
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.AddMoney(auction->bid)
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.SendMailTo(trans, MailReceiver(oldBidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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//this function sends mail, when auction is cancelled to old bidder
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void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans)
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void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, bool sendMail)
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{
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uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
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Player* bidder = ObjectAccessor::FindPlayerInOrOutOfWorld(bidder_guid);
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@@ -234,9 +255,13 @@ void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQ
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// bidder exist
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if (bidder || bidder_accId)
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
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.AddMoney(auction->bid)
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.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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{
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sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(this, auction, bidder, bidder_accId, sendMail);
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if (sendMail) // can be changed in the hook
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MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELLED_TO_BIDDER), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, 0))
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.AddMoney(auction->bid)
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.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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void AuctionHouseMgr::LoadAuctionItems()
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@@ -362,6 +387,7 @@ bool AuctionHouseMgr::RemoveAItem(uint32 id, bool deleteFromDB)
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void AuctionHouseMgr::Update()
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{
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sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
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mHordeAuctions.Update();
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mAllianceAuctions.Update();
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mNeutralAuctions.Update();
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@@ -152,12 +152,12 @@ class AuctionHouseMgr
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}
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//auction messages
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void SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans);
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void SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans);
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void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans);
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void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans);
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void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans);
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void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans);
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void SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
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void SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans, bool sendMail = true);
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void SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
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void SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans, bool sendNotification = true, bool sendMail = true);
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void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans, bool sendNotification = true, bool sendMail = true);
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void SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, bool sendMail = true);
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static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
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static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
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@@ -15,6 +15,7 @@
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#include "Item.h"
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#include "AuctionHouseMgr.h"
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#include "CalendarMgr.h"
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#include "ScriptMgr.h"
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MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery(stationery)
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{
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@@ -165,8 +166,16 @@ void MailDraft::SendReturnToSender(uint32 /*sender_acc*/, uint32 sender_guid, u
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SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, 0);
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}
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void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay, uint32 custom_expiration)
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void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay, uint32 custom_expiration, bool deleteMailItemsFromDB, bool sendMail)
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{
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sScriptMgr->OnBeforeMailDraftSendMailTo(this, receiver, sender, checked, deliver_delay, custom_expiration, deleteMailItemsFromDB, sendMail);
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if (deleteMailItemsFromDB) // can be changed in the hook
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deleteIncludedItems(trans, true);
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if (!sendMail) // can be changed in the hook
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return;
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Player* pReceiver = receiver.GetPlayer(); // can be NULL
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Player* pSender = ObjectAccessor::FindPlayerInOrOutOfWorld(MAKE_NEW_GUID(sender.GetSenderId(), 0, HIGHGUID_PLAYER));
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@@ -126,7 +126,7 @@ class MailDraft
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public: // finishers
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void SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, SQLTransaction& trans);
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void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0, uint32 custom_expiration = 0);
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void SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked = MAIL_CHECK_MASK_NONE, uint32 deliver_delay = 0, uint32 custom_expiration = 0, bool deleteMailItemsFromDB = false, bool sendMail = true);
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private:
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void deleteIncludedItems(SQLTransaction& trans, bool inDB = false);
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@@ -62,6 +62,7 @@ template class ScriptRegistry<BGScript>;
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template class ScriptRegistry<SpellSC>;
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template class ScriptRegistry<AccountScript>;
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template class ScriptRegistry<GameEventScript>;
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template class ScriptRegistry<MailScript>;
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#include "ScriptMgrMacros.h"
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@@ -125,6 +126,7 @@ void ScriptMgr::Unload()
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SCR_CLEAR(BGScript);
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SCR_CLEAR(SpellSC);
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SCR_CLEAR(GameEventScript);
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SCR_CLEAR(MailScript);
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#undef SCR_CLEAR
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}
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@@ -1128,6 +1130,41 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
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FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionWonMail(auctionHouseMgr, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(auctionHouseMgr, auction, owner, owner_accId, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, uint32& profit, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(auctionHouseMgr, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendNotification, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(auctionHouseMgr, auction, owner, owner_accId, sendNotification, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* oldBidder, uint32& oldBidder_accId, Player* newBidder, uint32& newPrice, bool& sendNotification, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(auctionHouseMgr, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendMail)
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(auctionHouseMgr, auction, bidder, bidder_accId, sendMail);
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrUpdate()
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{
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FOREACH_SCRIPT(AuctionHouseScript)->OnBeforeAuctionHouseMgrUpdate();
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}
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bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
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{
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ASSERT(condition);
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@@ -2081,6 +2118,12 @@ void ScriptMgr::OnGameEventStop(uint16 EventID)
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FOREACH_SCRIPT(GameEventScript)->OnStop(EventID);
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}
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// Mail
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void ScriptMgr::OnBeforeMailDraftSendMailTo(MailDraft* mailDraft, MailReceiver const& receiver, MailSender const& sender, MailCheckMask& checked, uint32& deliver_delay, uint32& custom_expiration, bool& deleteMailItemsFromDB, bool& sendMail)
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{
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FOREACH_SCRIPT(MailScript)->OnBeforeMailDraftSendMailTo(mailDraft, receiver, sender, checked, deliver_delay, custom_expiration, deleteMailItemsFromDB, sendMail);
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}
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|
||||
AllMapScript::AllMapScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
@@ -2286,3 +2329,9 @@ GameEventScript::GameEventScript(const char* name)
|
||||
ScriptRegistry<GameEventScript>::AddScript(this);
|
||||
}
|
||||
|
||||
MailScript::MailScript(const char* name)
|
||||
: ScriptObject(name)
|
||||
{
|
||||
ScriptRegistry<MailScript>::AddScript(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "ArenaTeam.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "PetDefines.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include <atomic>
|
||||
|
||||
class AuctionHouseObject;
|
||||
@@ -69,7 +70,6 @@ struct GroupQueueInfo;
|
||||
/*
|
||||
TODO: Add more script type classes.
|
||||
|
||||
MailScript
|
||||
SessionScript
|
||||
CollisionScript
|
||||
ArenaTeamScript
|
||||
@@ -679,6 +679,27 @@ class AuctionHouseScript : public ScriptObject
|
||||
|
||||
// Called when an auction expires.
|
||||
virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
|
||||
|
||||
// Called before sending the mail concerning a won auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning a pending sale
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning a successful auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, uint32& /*profit*/, bool& /*sendNotification*/, bool& /*updateAchievementCriteria*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an expired auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*owner*/, uint32& /*owner_accId*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an outbidded auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*oldBidder*/, uint32& /*oldBidder_accId*/, Player* /*newBidder*/, uint32& /*newPrice*/, bool& /*sendNotification*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before sending the mail concerning an cancelled auction
|
||||
virtual void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* /*auctionHouseMgr*/, AuctionEntry* /*auction*/, Player* /*bidder*/, uint32& /*bidder_accId*/, bool& /*sendMail*/) { }
|
||||
|
||||
// Called before updating the auctions
|
||||
virtual void OnBeforeAuctionHouseMgrUpdate() { }
|
||||
};
|
||||
|
||||
class ConditionScript : public ScriptObject
|
||||
@@ -1185,6 +1206,18 @@ public:
|
||||
virtual void OnStop(uint16 /*EventID*/) { }
|
||||
};
|
||||
|
||||
class MailScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
|
||||
MailScript(const char* name);
|
||||
|
||||
public:
|
||||
|
||||
// Called before mail is sent
|
||||
virtual void OnBeforeMailDraftSendMailTo(MailDraft* /*mailDraft*/, MailReceiver const& /*receiver*/, MailSender const& /*sender*/, MailCheckMask& /*checked*/, uint32& /*deliver_delay*/, uint32& /*custom_expiration*/, bool& /*deleteMailItemsFromDB*/, bool& /*sendMail*/) { }
|
||||
};
|
||||
|
||||
// Manages registration, loading, and execution of scripts.
|
||||
class ScriptMgr
|
||||
{
|
||||
@@ -1330,6 +1363,13 @@ class ScriptMgr
|
||||
void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry);
|
||||
void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry);
|
||||
void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, uint32& profit, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendNotification, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* oldBidder, uint32& oldBidder_accId, Player* newBidder, uint32& newPrice, bool& sendNotification, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendMail);
|
||||
void OnBeforeAuctionHouseMgrUpdate();
|
||||
|
||||
public: /* ConditionScript */
|
||||
|
||||
@@ -1536,6 +1576,10 @@ class ScriptMgr
|
||||
void OnGameEventStart(uint16 EventID);
|
||||
void OnGameEventStop(uint16 EventID);
|
||||
|
||||
public: /* MailScript */
|
||||
|
||||
void OnBeforeMailDraftSendMailTo(MailDraft* mailDraft, MailReceiver const& receiver, MailSender const& sender, MailCheckMask& checked, uint32& deliver_delay, uint32& custom_expiration, bool& deleteMailItemsFromDB, bool& sendMail);
|
||||
|
||||
private:
|
||||
|
||||
uint32 _scriptCount;
|
||||
|
||||
Reference in New Issue
Block a user