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fix(Core/Quests): SMSG_QUESTUPDATE_COMPLETE on quest completion (#7213)
- Closes #6652
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@@ -1719,9 +1719,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
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q_status->Explored = true;
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m_QuestStatusSave[questId] = true;
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// xinef: if we cannot complete quest send exploration succeded
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if (!CanCompleteQuest(questId, q_status))
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SendQuestComplete(questId);
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SendQuestComplete(questId);
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}
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}
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if (CanCompleteQuest(questId, q_status))
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