From 955c1d1ea1b23c949fd6b0509face19c5f15f86c Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Fri, 6 Aug 2021 17:22:04 +0200 Subject: [PATCH] fix(Core/Quests): SMSG_QUESTUPDATE_COMPLETE on quest completion (#7213) - Closes #6652 --- src/server/game/Entities/Player/PlayerQuest.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/PlayerQuest.cpp b/src/server/game/Entities/Player/PlayerQuest.cpp index cf1cf3664..65cfd3e50 100644 --- a/src/server/game/Entities/Player/PlayerQuest.cpp +++ b/src/server/game/Entities/Player/PlayerQuest.cpp @@ -1719,9 +1719,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId) q_status->Explored = true; m_QuestStatusSave[questId] = true; - // xinef: if we cannot complete quest send exploration succeded - if (!CanCompleteQuest(questId, q_status)) - SendQuestComplete(questId); + SendQuestComplete(questId); } } if (CanCompleteQuest(questId, q_status))