feat(Core/Config): rework configs load system (#2566)

This commit is contained in:
Kargatum
2020-07-12 22:47:12 +07:00
committed by GitHub
parent 2fb9985a99
commit 94e6ef17a2
8 changed files with 175 additions and 136 deletions

View File

@@ -36,7 +36,7 @@
#endif
#ifndef _ACORE_REALM_CONFIG
# define _ACORE_REALM_CONFIG "authserver.conf"
#define _ACORE_REALM_CONFIG "authserver.conf"
#endif
bool StartDB();
@@ -92,19 +92,10 @@ extern int main(int argc, char** argv)
++count;
}
std::string cfg_def_file=_ACORE_REALM_CONFIG;
cfg_def_file += ".dist";
sConfigMgr->SetConfigList(std::string(configFile));
if (!sConfigMgr->LoadInitial(cfg_def_file.c_str())) {
printf("ERROR: Invalid or missing default configuration file : %s\n", cfg_def_file.c_str());
if (!sConfigMgr->LoadAppConfigs("authserver"))
return 1;
}
if (!sConfigMgr->LoadMore(configFile))
{
printf("WARNING: Invalid or missing configuration file : %s\n", configFile);
printf("Verify that the file exists and has \'[authserver]\' written in the top of the file!\n");
}
sLog->outString("%s (authserver)", GitRevision::GetFullVersion());
sLog->outString("<Ctrl-C> to stop.\n");

View File

@@ -124,8 +124,6 @@ World::World()
m_CleaningFlags = 0;
m_configFileList = "";
memset(rate_values, 0, sizeof(rate_values));
memset(m_int_configs, 0, sizeof(m_int_configs));
memset(m_bool_configs, 0, sizeof(m_bool_configs));
@@ -414,46 +412,6 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
return found;
}
void World::LoadModuleConfigSettings()
{
Tokenizer configFileList(GetConfigFileList(), ',');
for (auto i = configFileList.begin(); i != configFileList.end(); i++)
{
std::string configFile = (*i) + std::string(".conf");
std::string conf_path = _CONF_DIR;
std::string cfg_file = conf_path + "/" + configFile;
#if AC_PLATFORM == AC_PLATFORM_WINDOWS
cfg_file = configFile;
#endif
std::string cfg_def_file = cfg_file + ".dist";
// Load .conf.dist config
if (!sConfigMgr->LoadMore(cfg_def_file.c_str()))
{
sLog->outString();
sLog->outError("Module config: Invalid or missing configuration (*.conf.dist) file : %s", cfg_def_file.c_str());
sLog->outError("Module config: Verify that this file exists and has \'[worldserver]' written at the top of the file!");
// If .conf exists, it will load it so it will NOT use the default hardcoded settings
if (!sConfigMgr->LoadMore(cfg_file.c_str()))
{
sLog->outError("Module config: Using default hardcoded settings.");
}
sLog->outString();
}
// Load .conf config
if (!sConfigMgr->LoadMore(cfg_file.c_str()))
{
sLog->outString();
sLog->outString("Module config: %s not found (or invalid), using default settings from %s", cfg_file.c_str(), cfg_def_file.c_str());
sLog->outString();
}
}
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
@@ -466,8 +424,6 @@ void World::LoadConfigSettings(bool reload)
}
}
LoadModuleConfigSettings();
#ifdef ELUNA
///- Initialize Lua Engine
if (!reload)
@@ -487,6 +443,7 @@ void World::LoadConfigSettings(bool reload)
///- Read the player limit and the Message of the day from the config file
if (!reload)
SetPlayerAmountLimit(sConfigMgr->GetIntDefault("PlayerLimit", 100));
Motd::SetMotd(sConfigMgr->GetStringDefault("Motd", "Welcome to an AzerothCore server"));
///- Read ticket system setting from the config file

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@@ -703,7 +703,6 @@ class World
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
void LoadModuleConfigSettings();
void SendWorldText(uint32 string_id, ...);
void SendGlobalText(const char* text, WorldSession* self);
@@ -837,9 +836,6 @@ class World
std::string const& GetRealmName() const { return _realmName; } // pussywizard
void SetRealmName(std::string name) { _realmName = name; } // pussywizard
std::string GetConfigFileList() { return m_configFileList; }
void SetConfigFileList(std::string list) { m_configFileList = list; }
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters
@@ -939,8 +935,6 @@ class World
void ProcessQueryCallbacks();
ACE_Future_Set<PreparedQueryResult> m_realmCharCallbacks;
std::string m_configFileList;
};
#define sWorld World::instance()

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@@ -319,7 +319,6 @@ public:
{
sLog->outString("Re-Loading config settings...");
sWorld->LoadConfigSettings(true);
sWorld->LoadModuleConfigSettings();//reload modules config setting
sMapMgr->InitializeVisibilityDistanceInfo();
handler->SendGlobalGMSysMessage("World config settings reloaded.");
return true;

View File

@@ -20,7 +20,7 @@
#include "Master.h"
#ifndef _ACORE_CORE_CONFIG
# define _ACORE_CORE_CONFIG "worldserver.conf"
#define _ACORE_CORE_CONFIG "worldserver.conf"
#endif
#ifdef _WIN32
@@ -61,7 +61,7 @@ void usage(const char* prog)
extern int main(int argc, char** argv)
{
///- Command line parsing to get the configuration file name
char const* cfg_file = _ACORE_CORE_CONFIG;
char const* configFile = _ACORE_CORE_CONFIG;
int c = 1;
while (c < argc)
{
@@ -79,7 +79,7 @@ extern int main(int argc, char** argv)
return 1;
}
else
cfg_file = argv[c];
configFile = argv[c];
}
#ifdef _WIN32
@@ -118,22 +118,12 @@ extern int main(int argc, char** argv)
++c;
}
std::string cfg_def_file=_ACORE_CORE_CONFIG;
cfg_def_file += ".dist";
sConfigMgr->SetConfigList(std::string(configFile), std::string(CONFIG_FILE_LIST));
if (!sConfigMgr->LoadInitial(cfg_def_file.c_str())) {
printf("ERROR: Invalid or missing default configuration file : %s\n", cfg_def_file.c_str());
if (!sConfigMgr->LoadAppConfigs())
return 1;
}
if (!sConfigMgr->LoadMore(cfg_file))
{
printf("WARNING: Invalid or missing configuration file : %s\n", cfg_file);
printf("Verify that the file exists and has \'[worldserver]' written in the top of the file!\n");
}
sLog->outString("Using configuration file %s.", cfg_file);
sLog->outString("Using configuration file %s.", configFile);
sLog->outString("Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
sLog->outString("Using ACE version: %s", ACE_VERSION);

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@@ -156,8 +156,8 @@ int Master::Run()
// set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
//set module config file list
sWorld->SetConfigFileList(CONFIG_FILE_LIST);
// Loading modules configs
sConfigMgr->LoadModulesConfigs();
///- Initialize the World
sWorld->SetInitialWorldSettings();