fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move wh… (#20199)

fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move while dead/despawned)
This commit is contained in:
Andrew
2024-10-13 23:53:17 -03:00
committed by GitHub
parent 84e70c5cd8
commit 92d73c6da7

View File

@@ -624,6 +624,10 @@ struct boss_illidan_stormrage : public BossAI
BossAI::EnterEvadeMode(why);
me->DespawnOnEvade();
me->m_Events.CancelEventGroup(GROUP_BERSERK);
me->m_Events.CancelEventGroup(GROUP_PHASE_FLYING);
me->m_Events.CancelEventGroup(GROUP_DEMON_FORM);
}
void JustSummoned(Creature* summon) override