From 92d73c6da7cde9069a560f92173d2a3c0fce417b Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 13 Oct 2024 23:53:17 -0300 Subject: [PATCH] =?UTF-8?q?fix(Scripts/BlackTemple):=20Clear=20events=20on?= =?UTF-8?q?=20evade=20(so=20he=20doesnt=20move=20wh=E2=80=A6=20(#20199)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move while dead/despawned) --- src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index eae065f8f..9f1f38851 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -624,6 +624,10 @@ struct boss_illidan_stormrage : public BossAI BossAI::EnterEvadeMode(why); me->DespawnOnEvade(); + + me->m_Events.CancelEventGroup(GROUP_BERSERK); + me->m_Events.CancelEventGroup(GROUP_PHASE_FLYING); + me->m_Events.CancelEventGroup(GROUP_DEMON_FORM); } void JustSummoned(Creature* summon) override