mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB (#3149)
* Implement SPELL_ATTR0_CU_POSITIVE_EFF0 * Implement SPELL_ATTR0_CU_POSITIVE_EFF1 * Implement SPELL_ATTR0_CU_POSITIVE_EFF2 * Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells * Rename column from entry to spell_id to make more sense
This commit is contained in:
@@ -1210,7 +1210,7 @@ bool SpellInfo::CanBeUsedInCombat() const
|
||||
|
||||
bool SpellInfo::IsPositive() const
|
||||
{
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE);
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE);
|
||||
}
|
||||
|
||||
bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
|
||||
@@ -1219,11 +1219,11 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF0);
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF0) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF0);
|
||||
case 1:
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF1);
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF1) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF1);
|
||||
case 2:
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF2);
|
||||
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF2) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2548,91 +2548,6 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
|
||||
if (Attributes & SPELL_ATTR0_NEGATIVE_1)
|
||||
return false;
|
||||
|
||||
switch (SpellFamilyName)
|
||||
{
|
||||
case SPELLFAMILY_GENERIC:
|
||||
switch (Id)
|
||||
{
|
||||
case 11196: // Recently bandaged
|
||||
case 29214: // Wrath of the Plaguebringer
|
||||
case 34700: // Allergic Reaction
|
||||
case 34709: // Shadow Sight (arena stealth detection)
|
||||
case 54836: // Wrath of the Plaguebringer
|
||||
case 58867: // Shaman's Spirit Wolf leap
|
||||
case 61987: // Avenging Wrath Marker
|
||||
case 61988: // Divine Shield exclude aura
|
||||
case 72998: // Shadow Prison (Blood Prince Council, ICC Encounter)
|
||||
return false;
|
||||
case 30877: // Tag Murloc
|
||||
case 61716: // Rabbit Costume
|
||||
case 61734: // Noblegarden Bunny
|
||||
case 62344: // Fists of Stone
|
||||
case 61819: // Manabonked! (item)
|
||||
case 61834: // Manabonked! (minigob)
|
||||
case 19451: // Enrage (Magmadar)
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_MAGE:
|
||||
// Amplify Magic, Dampen Magic
|
||||
if (SpellFamilyFlags[0] == 0x00002000)
|
||||
return true;
|
||||
if (SpellIconID == 242)
|
||||
return true;
|
||||
// Ignite
|
||||
if (SpellIconID == 45)
|
||||
return true;
|
||||
break;
|
||||
case SPELLFAMILY_PRIEST:
|
||||
switch (Id)
|
||||
{
|
||||
case 64844: // Divine Hymn
|
||||
case 64904: // Hymn of Hope
|
||||
case 47585: // Dispersion
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// Mind Flay
|
||||
if (SpellFamilyFlags[0] & 0x800000)
|
||||
return false;
|
||||
break;
|
||||
case SPELLFAMILY_HUNTER:
|
||||
// Aspect of the Viper
|
||||
if (Id == 34074)
|
||||
return true;
|
||||
break;
|
||||
case SPELLFAMILY_ROGUE:
|
||||
// Envenom
|
||||
if (SpellIconID == 2237)
|
||||
return true;
|
||||
// Slice and Dice
|
||||
else if (SpellFamilyFlags[0] & 0x40000)
|
||||
return true;
|
||||
// Distract
|
||||
else if (Id == 1725)
|
||||
return true;
|
||||
break;
|
||||
case SPELLFAMILY_SHAMAN:
|
||||
if (Id == 30708)
|
||||
return false;
|
||||
break;
|
||||
case SPELLFAMILY_PALADIN:
|
||||
// Forberance
|
||||
if (Id == 25771)
|
||||
return false;
|
||||
break;
|
||||
case SPELLFAMILY_WARRIOR:
|
||||
// Intervene, Warrior, considered negative due to triggered spell with threat
|
||||
if (Id == 3411)
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (Mechanic)
|
||||
{
|
||||
case MECHANIC_IMMUNE_SHIELD:
|
||||
|
||||
@@ -186,8 +186,12 @@ enum SpellCustomAttributes
|
||||
SPELL_ATTR0_CU_SINGLE_AURA_STACK = 0x00400000, // pussywizard
|
||||
SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC = 0x00800000,
|
||||
SPELL_ATTR0_CU_ENCOUNTER_REWARD = 0x01000000, // pussywizard
|
||||
SPELL_ATTR0_CU_POSITIVE_EFF0 = 0x02000000,
|
||||
SPELL_ATTR0_CU_POSITIVE_EFF1 = 0x04000000,
|
||||
SPELL_ATTR0_CU_POSITIVE_EFF2 = 0x08000000,
|
||||
|
||||
SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2,
|
||||
SPELL_ATTR0_CU_POSITIVE = SPELL_ATTR0_CU_POSITIVE_EFF0 | SPELL_ATTR0_CU_POSITIVE_EFF1 | SPELL_ATTR0_CU_POSITIVE_EFF2,
|
||||
};
|
||||
|
||||
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType);
|
||||
|
||||
@@ -2713,7 +2713,7 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
uint32 customAttrTime = getMSTime();
|
||||
uint32 count;
|
||||
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
|
||||
QueryResult result = WorldDatabase.Query("SELECT spell_id, attributes FROM spell_custom_attr");
|
||||
|
||||
if (!result)
|
||||
sLog->outString(">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
|
||||
@@ -2729,7 +2729,7 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
SpellInfo * spellInfo = _GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outString("Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId);
|
||||
sLog->outString("Table `spell_custom_attr` has wrong spell (spell_id: %u), ignored.", spellId);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -2742,7 +2742,22 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
|
||||
if ((attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)) != 0)
|
||||
{
|
||||
sLog->outString("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
|
||||
sLog->outErrorDb("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((attributes & SPELL_ATTR0_CU_POSITIVE) != 0)
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
if (spellInfo->Effects[i].IsEffect())
|
||||
continue;
|
||||
|
||||
if ((attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)) != 0)
|
||||
{
|
||||
sLog->outErrorDb("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_POSITIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -2753,7 +2768,6 @@ void SpellMgr::LoadSpellCustomAttr()
|
||||
sLog->outString(">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(customAttrTime));
|
||||
}
|
||||
|
||||
|
||||
// xinef: create talent spells set
|
||||
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user