fix(Scripts/Temple of AhnQiraj): Cthun's Eye should always focus on b… (#13796)

fix(Scripts/Temple of AhnQiraj): Cthun's Eye should always focus on beam target.

Fixes #13673
This commit is contained in:
UltraNix
2022-11-20 23:39:01 +01:00
committed by GitHub
parent 42c4c293bd
commit 888f9bb0bb

View File

@@ -199,11 +199,15 @@ struct boss_eye_of_cthun : public BossAI
// Z checks are necessary here because AQ maps do funky stuff.
if (me->IsWithinLOSInMap(who) && me->IsWithinDist2d(who, 90.0f) && who->GetPositionZ() > 100.0f)
{
AttackStart(who);
me->Attack(who, false);
}
}
}
void AttackStart(Unit* /*victim*/) override
{
}
void DoAction(int32 action) override
{
if (action == ACTION_SPAWN_EYE_TENTACLES)
@@ -238,6 +242,7 @@ struct boss_eye_of_cthun : public BossAI
if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
{
DoCast(target, SPELL_GREEN_BEAM);
me->Attack(target, false);
}
task.Repeat();
@@ -246,7 +251,11 @@ struct boss_eye_of_cthun : public BossAI
{
_scheduler.Schedule(5s, [this](TaskContext task)
{
DoCastRandomTarget(SPELL_GREEN_BEAM);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.f, 0))
{
DoCast(target, SPELL_GREEN_BEAM);
me->Attack(target, false);
}
task.SetGroup(GROUP_BEAM_PHASE);
task.Repeat(3s);