fix(Scripts/Creature): Convert npc_ranger_lilatha script to RegisterCreatureAI (#10043)

This commit is contained in:
Malcrom
2022-01-06 23:02:28 -04:00
committed by GitHub
parent 2b1559c4ec
commit 85bf69a6a1

View File

@@ -15,17 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Ghostlands
SD%Complete: 100
SDComment: Quest support: 9212.
SDCategory: Ghostlands
EndScriptData */
/* ContentData
npc_ranger_lilatha
EndContentData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -53,94 +42,80 @@ enum RangerLilatha
NPC_SHADOWPINE_ORACLE = 16343
};
class npc_ranger_lilatha : public CreatureScript
struct npc_ranger_lilatha : public npc_escortAI
{
public:
npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { }
npc_ranger_lilatha(Creature* creature) : npc_escortAI(creature) { }
struct npc_ranger_lilathaAI : public npc_escortAI
void WaypointReached(uint32 waypointId) override
{
npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { }
Player* player = GetPlayerForEscort();
if (!player)
return;
void WaypointReached(uint32 waypointId) override
switch (waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20.0f))
Cage->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_START, player);
break;
case 5:
Talk(SAY_PROGRESS1, player);
break;
case 11:
Talk(SAY_PROGRESS2, player);
me->SetFacingTo(4.762841f);
break;
case 18:
{
Talk(SAY_PROGRESS3, player);
Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_START, player);
break;
case 5:
Talk(SAY_PROGRESS1, player);
break;
case 11:
Talk(SAY_PROGRESS2, player);
me->SetFacingTo(4.762841f);
break;
case 18:
{
Talk(SAY_PROGRESS3, player);
Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(me, true);
Summ2->Attack(player, true);
}
AttackStart(Summ1);
}
break;
case 19:
me->SetWalk(false);
break;
case 25:
me->SetWalk(true);
break;
case 30:
player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetFacingTo(2.978281f);
Talk(SAY_END1, player);
break;
case 33:
me->SetFacingTo(5.858011f);
Talk(SAY_END2, player);
Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50);
if (CaptainHelios)
CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player);
break;
Summ1->Attack(me, true);
Summ2->Attack(player, true);
}
AttackStart(Summ1);
}
void Reset() override
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20))
Cage->SetGoState(GO_STATE_READY);
break;
case 19:
me->SetWalk(false);
break;
case 25:
me->SetWalk(true);
break;
case 30:
player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetFacingTo(2.978281f);
Talk(SAY_END1, player);
break;
case 33:
me->SetFacingTo(5.858011f);
Talk(SAY_END2, player);
Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50.0f);
if (CaptainHelios)
CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player);
break;
}
};
}
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
void Reset() override
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20.0f))
Cage->SetGoState(GO_STATE_READY);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
if (npc_escortAI* pEscortAI = CAST_AI(npc_ranger_lilatha::npc_ranger_lilathaAI, creature->AI()))
pEscortAI->Start(true, false, player->GetGUID());
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_ranger_lilathaAI(creature);
}
};
@@ -435,7 +410,7 @@ private:
void AddSC_ghostlands()
{
new npc_ranger_lilatha();
RegisterCreatureAI(npc_ranger_lilatha);
RegisterCreatureAI(npc_sentinel_leader);
RegisterCreatureAI(npc_sentinel_infiltrator);
}