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azerothcore-wotlk/src/server/scripts/EasternKingdoms/zone_ghostlands.cpp

417 lines
12 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "ObjectGuid.h"
/*######
## npc_ranger_lilatha
######*/
enum RangerLilatha
{
SAY_START = 0,
SAY_PROGRESS1 = 1,
SAY_PROGRESS2 = 2,
SAY_PROGRESS3 = 3,
SAY_END1 = 4,
SAY_END2 = 5,
SAY_CAPTAIN_ANSWER = 0,
QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212,
GO_CAGE = 181152,
NPC_CAPTAIN_HELIOS = 16220,
NPC_MUMMIFIED_HEADHUNTER = 16342,
NPC_SHADOWPINE_ORACLE = 16343
};
struct npc_ranger_lilatha : public npc_escortAI
{
npc_ranger_lilatha(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 0:
me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20.0f))
Cage->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_START, player);
break;
case 5:
Talk(SAY_PROGRESS1, player);
break;
case 11:
Talk(SAY_PROGRESS2, player);
me->SetFacingTo(4.762841f);
break;
case 18:
{
Talk(SAY_PROGRESS3, player);
Creature* Summ1 = me->SummonCreature(NPC_MUMMIFIED_HEADHUNTER, 7627.083984f, -7532.538086f, 152.128616f, 1.082733f, TEMPSUMMON_DEAD_DESPAWN, 0);
Creature* Summ2 = me->SummonCreature(NPC_SHADOWPINE_ORACLE, 7620.432129f, -7532.550293f, 152.454865f, 0.827478f, TEMPSUMMON_DEAD_DESPAWN, 0);
if (Summ1 && Summ2)
{
Summ1->Attack(me, true);
Summ2->Attack(player, true);
}
AttackStart(Summ1);
}
break;
case 19:
me->SetWalk(false);
break;
case 25:
me->SetWalk(true);
break;
case 30:
player->GroupEventHappens(QUEST_ESCAPE_FROM_THE_CATACOMBS, me);
break;
case 32:
me->SetFacingTo(2.978281f);
Talk(SAY_END1, player);
break;
case 33:
me->SetFacingTo(5.858011f);
Talk(SAY_END2, player);
Creature* CaptainHelios = me->FindNearestCreature(NPC_CAPTAIN_HELIOS, 50.0f);
if (CaptainHelios)
CaptainHelios->AI()->Talk(SAY_CAPTAIN_ANSWER, player);
break;
}
}
void Reset() override
{
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20.0f))
Cage->SetGoState(GO_STATE_READY);
}
void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_ESCAPE_FROM_THE_CATACOMBS)
{
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
}
}
};
/*######
## npc_sentinel_leader
######*/
enum SentinelLeader
{
EVENT_QUESTION = 1,
EVENT_TALK = 2,
EVENT_SINISTER_STRIKE = 3,
EVENT_BACKSTAB = 4,
NPC_SENTINEL_SPY = 16330,
SPELL_SINISTER_STRIKE = 14873,
SPELL_BACKSTAB = 7159
};
struct npc_sentinel_leader : public ScriptedAI
{
npc_sentinel_leader(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
_helpCalled = false;
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == WAYPOINT_MOTION_TYPE)
{
switch (id)
{
case 1:
case 4:
case 7:
case 8:
case 13:
case 14:
case 17:
Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true);
if (SentinelSpy)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_QUESTION, 5000);
}
break;
}
}
}
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
_events.ScheduleEvent(EVENT_BACKSTAB, urand(3000, 5000));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (!UpdateVictim())
{
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_QUESTION:
{
me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
_events.ScheduleEvent(EVENT_TALK, 1000);
break;
}
case EVENT_TALK:
{
Creature* SentinelSpy = me->FindNearestCreature(NPC_SENTINEL_SPY, 2.0f, true);
if (SentinelSpy)
{
SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
break;
}
default:
break;
}
}
return;
}
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SINISTER_STRIKE:
DoCastVictim(SPELL_SINISTER_STRIKE, true);
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
break;
case EVENT_BACKSTAB:
DoCastVictim(SPELL_BACKSTAB, true);
_events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000));
break;
default:
break;
}
}
if (me->HealthBelowPct(15) && !_helpCalled)
{
_helpCalled = true;
me->CallForHelp(20.0f);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _helpCalled;
};
/*######
## npc_sentinel_infiltrator
######*/
enum SentinelInfiltrator
{
EMOTE_FLEE = 0,
EVENT_TALK2 = 1,
EVENT_QUESTION2 = 2,
EVENT_EXCLAMATION = 3,
EVENT_SALUTE = 4,
EVENT_GOUGE2 = 5,
EVENT_BACKSTAB2 = 6,
NPC_SENTINEL_INFILTRATOR = 16333,
PATH_ONE = 841030,
PATH_TWO = 859400,
SPELL_GOUGE = 12540
};
struct npc_sentinel_infiltrator : public ScriptedAI
{
npc_sentinel_infiltrator(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_path = me->GetWaypointPath();
}
void Reset() override
{
_fleedForAssistance = false;
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == WAYPOINT_MOTION_TYPE)
{
switch (_path)
{
case PATH_ONE:
switch (id)
{
case 5:
case 8:
case 14:
case 18:
Creature* SentinelInfiltrator = me->FindNearestCreature(NPC_SENTINEL_INFILTRATOR, 3.5f, true);
if (SentinelInfiltrator)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_TALK2, 2000);
}
break;
}
break;
case PATH_TWO:
switch (id)
{
case 5:
case 7:
case 14:
case 17:
Creature* SentinelInfiltrator = me->FindNearestCreature(NPC_SENTINEL_INFILTRATOR, 3.5f, true);
if (SentinelInfiltrator)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_TALK, 2000);
}
break;
}
break;
}
}
}
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_GOUGE2, urand(9000, 15000));
_events.ScheduleEvent(EVENT_BACKSTAB2, urand(3000, 5000));
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
if (!UpdateVictim())
{
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK2:
{
Creature* SentinelInfiltrator = me->FindNearestCreature(NPC_SENTINEL_INFILTRATOR, 3.5f, true);
if (SentinelInfiltrator)
{
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
_events.ScheduleEvent(EVENT_QUESTION, 2000);
break;
}
case EVENT_QUESTION2:
{
me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
_events.ScheduleEvent(EVENT_EXCLAMATION, 1000);
break;
}
case EVENT_EXCLAMATION:
{
Creature* SentinelInfiltrator = me->FindNearestCreature(NPC_SENTINEL_INFILTRATOR, 3.5f, true);
if (SentinelInfiltrator)
{
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
}
_events.ScheduleEvent(EVENT_SALUTE, 3000);
break;
}
case EVENT_SALUTE:
{
Creature* SentinelInfiltrator = me->FindNearestCreature(NPC_SENTINEL_INFILTRATOR, 3.5f, true);
if (SentinelInfiltrator)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
break;
}
}
default:
break;
}
}
return;
}
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GOUGE2:
DoCastVictim(SPELL_GOUGE, true);
_events.ScheduleEvent(EVENT_GOUGE2, urand(9000, 15000));
break;
case EVENT_BACKSTAB2:
DoCastVictim(SPELL_BACKSTAB, true);
_events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000));
break;
default:
break;
}
}
if (me->HealthBelowPct(15) && !_fleedForAssistance)
{
_fleedForAssistance = true;
me->DoFleeToGetAssistance();
Talk(EMOTE_FLEE);
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
bool _fleedForAssistance;
int32 _path;
};
void AddSC_ghostlands()
{
RegisterCreatureAI(npc_ranger_lilatha);
RegisterCreatureAI(npc_sentinel_leader);
RegisterCreatureAI(npc_sentinel_infiltrator);
}