fix(Scripts/TempleOfAhnQiraj): Make sure Sartura adds respawn on evade (#13541)

* 1

* Update rev_1666648043812780000.sql
This commit is contained in:
Gultask
2022-10-24 22:44:11 -03:00
committed by GitHub
parent 192bf4736b
commit 848b3dabb9
2 changed files with 2 additions and 11 deletions

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@@ -0,0 +1,2 @@
--
UPDATE `creature_formations` SET `groupAI` = 539 WHERE `leaderGUID` = 87648 AND `memberGUID` IN (87648, 87649, 87650, 87651);

View File

@@ -70,21 +70,10 @@ struct boss_sartura : public BossAI
_Reset();
enraged = false;
berserked = false;
MinionReset();
me->SetReactState(REACT_AGGRESSIVE);
}
void MinionReset()
{
std::list<Creature*> royalGuards;
me->GetCreaturesWithEntryInRange(royalGuards, 200.0f, NPC_SARTURA_ROYAL_GUARD);
for (Creature* minion : royalGuards)
{
minion->Respawn();
}
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);