Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)

* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
This commit is contained in:
Kargatum
2019-03-26 00:01:56 +07:00
committed by GitHub
parent d1abe39414
commit 824a80005c
57 changed files with 175 additions and 408 deletions

View File

@@ -478,7 +478,7 @@ public:
uint64 StomachEnterTarget;
//Stomach map, bool = true then in stomach
UNORDERED_MAP<uint64, bool> Stomach_Map;
std::unordered_map<uint64, bool> Stomach_Map;
void Reset()
{
@@ -531,7 +531,7 @@ public:
if (Stomach_Map.empty())
return NULL;
UNORDERED_MAP<uint64, bool>::const_iterator i = Stomach_Map.begin();
std::unordered_map<uint64, bool>::const_iterator i = Stomach_Map.begin();
std::list<Unit*> temp;
std::list<Unit*>::const_iterator j;
@@ -675,7 +675,7 @@ public:
DoCast(me, SPELL_PURPLE_COLORATION, true);
UNORDERED_MAP<uint64, bool>::iterator i = Stomach_Map.begin();
std::unordered_map<uint64, bool>::iterator i = Stomach_Map.begin();
//Kick all players out of stomach
while (i != Stomach_Map.end())
@@ -707,7 +707,7 @@ public:
if (StomachAcidTimer <= diff)
{
//Apply aura to all players in stomach
UNORDERED_MAP<uint64, bool>::iterator i = Stomach_Map.begin();
std::unordered_map<uint64, bool>::iterator i = Stomach_Map.begin();
while (i != Stomach_Map.end())
{