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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Core/Item: Localization items. (#223)
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38143
data/sql/updates/pending_db_world/rev_1478287154825052800.sql
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38143
data/sql/updates/pending_db_world/rev_1478287154825052800.sql
Normal file
File diff suppressed because it is too large
Load Diff
@@ -522,6 +522,9 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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time_t curTime = sWorld->GetGameTime();
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int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
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int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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if (AsyncAuctionListingMgr::IsAuctionListingAllowed() == false) // pussywizard: World::Update is waiting for us...
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@@ -577,6 +580,11 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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if (name.empty())
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continue;
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// local name
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if (loc_idx >= 0)
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
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ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
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// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
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// that matches the search but it may not equal item->GetItemRandomPropertyId()
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// used in BuildAuctionInfo() which then causes wrong items to be listed
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@@ -609,7 +617,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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// Append the suffix (ie: of the Monkey) to the name using localization
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// or default enUS if localization is invalid
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name += ' ';
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name += suffix[LOCALE_enUS];
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name += suffix[locdbc_idx >= 0 ? locdbc_idx : LOCALE_enUS];
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}
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}
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@@ -175,6 +175,18 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
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bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
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if (!res)
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{
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ItemLocale const* il = sObjectMgr->GetItemLocale(_item->ItemId);
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for (uint8 index = LOCALE_koKR; index < TOTAL_LOCALES; ++index)
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{
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if (FormatName(index, il, suffixStrings) == buffer)
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{
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res = true;
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break;
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}
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}
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}
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//if (!res)
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;//sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
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return res;
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@@ -677,18 +677,6 @@ class ObjectMgr
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ItemTemplate const* GetItemTemplate(uint32 entry);
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ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; }
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ItemLocale const* GetItemLocale(uint32 entry) const
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{
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ItemLocaleContainer::const_iterator itr = _itemLocaleStore.find(entry);
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if (itr == _itemLocaleStore.end()) return NULL;
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return &itr->second;
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}
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ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const
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{
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ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry);
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if (itr == _itemSetNameLocaleStore.end())return NULL;
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return &itr->second;
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}
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ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId)
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{
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ItemSetNameContainer::iterator itr = _itemSetNameStore.find(itemId);
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@@ -1062,6 +1050,18 @@ class ObjectMgr
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if (itr == _gameObjectDataStore.end()) return NULL;
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return &itr->second;
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}
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ItemLocale const* GetItemLocale(uint32 entry) const
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{
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ItemLocaleContainer::const_iterator itr = _itemLocaleStore.find(entry);
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if (itr == _itemLocaleStore.end()) return NULL;
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return &itr->second;
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}
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ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const
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{
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ItemSetNameLocaleContainer::const_iterator itr = _itemSetNameLocaleStore.find(entry);
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if (itr == _itemSetNameLocaleStore.end())return NULL;
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return &itr->second;
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}
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PageTextLocale const* GetPageTextLocale(uint32 entry) const
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{
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PageTextLocaleContainer::const_iterator itr = _pageTextLocaleStore.find(entry);
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@@ -432,13 +432,152 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recvData)
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
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if (pProto)
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SendPacket(&pProto->queryData);
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{
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std::string Name = pProto->Name1;
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std::string Description = pProto->Description;
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
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{
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ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
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ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
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}
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}
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// guess size
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WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
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queryData << pProto->ItemId;
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queryData << pProto->Class;
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queryData << pProto->SubClass;
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queryData << pProto->SoundOverrideSubclass;
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queryData << Name;
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queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
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queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
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queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
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queryData << pProto->DisplayInfoID;
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queryData << pProto->Quality;
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queryData << pProto->Flags;
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queryData << pProto->Flags2;
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queryData << pProto->BuyPrice;
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queryData << pProto->SellPrice;
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queryData << pProto->InventoryType;
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queryData << pProto->AllowableClass;
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queryData << pProto->AllowableRace;
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queryData << pProto->ItemLevel;
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queryData << pProto->RequiredLevel;
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queryData << pProto->RequiredSkill;
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queryData << pProto->RequiredSkillRank;
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queryData << pProto->RequiredSpell;
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queryData << pProto->RequiredHonorRank;
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queryData << pProto->RequiredCityRank;
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queryData << pProto->RequiredReputationFaction;
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queryData << pProto->RequiredReputationRank;
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queryData << int32(pProto->MaxCount);
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queryData << int32(pProto->Stackable);
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queryData << pProto->ContainerSlots;
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queryData << pProto->StatsCount; // item stats count
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for (uint32 i = 0; i < pProto->StatsCount; ++i)
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{
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queryData << pProto->ItemStat[i].ItemStatType;
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queryData << pProto->ItemStat[i].ItemStatValue;
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}
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queryData << pProto->ScalingStatDistribution; // scaling stats distribution
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queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
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for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
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{
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queryData << pProto->Damage[i].DamageMin;
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queryData << pProto->Damage[i].DamageMax;
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queryData << pProto->Damage[i].DamageType;
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}
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// resistances (7)
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queryData << pProto->Armor;
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queryData << pProto->HolyRes;
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queryData << pProto->FireRes;
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queryData << pProto->NatureRes;
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queryData << pProto->FrostRes;
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queryData << pProto->ShadowRes;
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queryData << pProto->ArcaneRes;
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queryData << pProto->Delay;
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queryData << pProto->AmmoType;
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queryData << pProto->RangedModRange;
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for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
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{
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// send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
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// use `item_template` or if not set then only use spell cooldowns
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SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
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if (spell)
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{
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bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
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queryData << pProto->Spells[s].SpellId;
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queryData << pProto->Spells[s].SpellTrigger;
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queryData << uint32(-abs(pProto->Spells[s].SpellCharges));
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if (db_data)
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{
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queryData << uint32(pProto->Spells[s].SpellCooldown);
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queryData << uint32(pProto->Spells[s].SpellCategory);
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queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
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}
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else
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{
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queryData << uint32(spell->RecoveryTime);
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queryData << uint32(spell->GetCategory());
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queryData << uint32(spell->CategoryRecoveryTime);
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}
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}
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else
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{
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queryData << uint32(0);
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queryData << uint32(0);
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queryData << uint32(0);
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queryData << uint32(-1);
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queryData << uint32(0);
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queryData << uint32(-1);
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}
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}
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queryData << pProto->Bonding;
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queryData << Description;
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queryData << pProto->PageText;
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queryData << pProto->LanguageID;
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queryData << pProto->PageMaterial;
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queryData << pProto->StartQuest;
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queryData << pProto->LockID;
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queryData << int32(pProto->Material);
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queryData << pProto->Sheath;
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queryData << pProto->RandomProperty;
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queryData << pProto->RandomSuffix;
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queryData << pProto->Block;
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queryData << pProto->ItemSet;
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queryData << pProto->MaxDurability;
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queryData << pProto->Area;
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queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
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queryData << pProto->BagFamily;
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queryData << pProto->TotemCategory;
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for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
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{
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queryData << pProto->Socket[s].Color;
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queryData << pProto->Socket[s].Content;
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}
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queryData << pProto->socketBonus;
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queryData << pProto->GemProperties;
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queryData << pProto->RequiredDisenchantSkill;
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queryData << pProto->ArmorDamageModifier;
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queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
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queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
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queryData << pProto->HolidayId; // Holiday.dbc?
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SendPacket(&queryData);
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}
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else
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{
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;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
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WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
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data << uint32(item | 0x80000000);
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SendPacket(&data);
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WorldPacket queryData(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
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queryData << uint32(item | 0x80000000);
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SendPacket(&queryData);
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}
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}
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@@ -1053,9 +1192,15 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recvData)
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ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
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if (pName)
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{
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WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+pName->name.size()+1+4));
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std::string Name = pName->name;
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LocaleConstant loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
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ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
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WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
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data << uint32(itemid);
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data << pName->name;
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data << Name;
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data << uint32(pName->InventoryType);
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SendPacket(&data);
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}
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@@ -372,6 +372,38 @@ public:
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ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
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for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
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{
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int localeIndex = handler->GetSessionDbLocaleIndex();
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if (localeIndex >= 0)
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{
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uint8 ulocaleIndex = uint8(localeIndex);
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if (ItemLocale const* il = sObjectMgr->GetItemLocale(itr->second.ItemId))
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{
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if (il->Name.size() > ulocaleIndex && !il->Name[ulocaleIndex].empty())
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{
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std::string name = il->Name[ulocaleIndex];
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if (Utf8FitTo(name, wNamePart))
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{
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if (maxResults && count++ == maxResults)
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{
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handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
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return true;
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}
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_ITEM_LIST_CHAT, itr->second.ItemId, itr->second.ItemId, name.c_str());
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else
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handler->PSendSysMessage(LANG_ITEM_LIST_CONSOLE, itr->second.ItemId, name.c_str());
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if (!found)
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found = true;
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continue;
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}
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}
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}
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}
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std::string name = itr->second.Name1;
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if (name.empty())
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continue;
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