mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 16:43:47 +00:00
refactor(Core): code cleanup (part 1) (#6361)
This commit is contained in:
@@ -27,7 +27,6 @@
|
||||
#include "Player.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "Transport.h"
|
||||
#include "Util.h"
|
||||
@@ -823,36 +822,36 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
|
||||
uint32 currOnline = (uint32)(sWorld->GetActiveSessionCount());
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, m_ArenaType);
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt->setUInt16(5, (uint16)winnerTeamRating);
|
||||
stmt->setUInt16(6, (uint16)winnerMatchmakerRating);
|
||||
stmt->setInt16(7, (int16)winnerChange);
|
||||
stmt->setUInt16(8, (uint16)loserTeamRating);
|
||||
stmt->setUInt16(9, (uint16)loserMatchmakerRating);
|
||||
stmt->setInt16(10, (int16)loserChange);
|
||||
stmt->setUInt32(11, currOnline);
|
||||
trans->Append(stmt);
|
||||
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt2->setUInt32(0, fightId);
|
||||
stmt2->setUInt8(1, m_ArenaType);
|
||||
stmt2->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt2->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt2->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt2->setUInt16(5, (uint16)winnerTeamRating);
|
||||
stmt2->setUInt16(6, (uint16)winnerMatchmakerRating);
|
||||
stmt2->setInt16(7, (int16)winnerChange);
|
||||
stmt2->setUInt16(8, (uint16)loserTeamRating);
|
||||
stmt2->setUInt16(9, (uint16)loserMatchmakerRating);
|
||||
stmt2->setInt16(10, (int16)loserChange);
|
||||
stmt2->setUInt32(11, currOnline);
|
||||
trans->Append(stmt2);
|
||||
|
||||
uint8 memberId = 0;
|
||||
for (Battleground::ArenaLogEntryDataMap::const_iterator itr = ArenaLogEntries.begin(); itr != ArenaLogEntries.end(); ++itr)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, ++memberId);
|
||||
stmt->setString(2, itr->second.Name);
|
||||
stmt->setUInt32(3, itr->second.Guid);
|
||||
stmt->setUInt32(4, itr->second.ArenaTeamId);
|
||||
stmt->setUInt32(5, itr->second.Acc);
|
||||
stmt->setString(6, itr->second.IP);
|
||||
stmt->setUInt32(7, itr->second.DamageDone);
|
||||
stmt->setUInt32(8, itr->second.HealingDone);
|
||||
stmt->setUInt32(9, itr->second.KillingBlows);
|
||||
trans->Append(stmt);
|
||||
stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
|
||||
stmt2->setUInt32(0, fightId);
|
||||
stmt2->setUInt8(1, ++memberId);
|
||||
stmt2->setString(2, itr->second.Name);
|
||||
stmt2->setUInt32(3, itr->second.Guid);
|
||||
stmt2->setUInt32(4, itr->second.ArenaTeamId);
|
||||
stmt2->setUInt32(5, itr->second.Acc);
|
||||
stmt2->setString(6, itr->second.IP);
|
||||
stmt2->setUInt32(7, itr->second.DamageDone);
|
||||
stmt2->setUInt32(8, itr->second.HealingDone);
|
||||
stmt2->setUInt32(9, itr->second.KillingBlows);
|
||||
trans->Append(stmt2);
|
||||
}
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
@@ -882,36 +881,36 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
|
||||
uint32 currOnline = (uint32)(sWorld->GetActiveSessionCount());
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, m_ArenaType);
|
||||
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt->setUInt16(5, (uint16)winnerTeamRating);
|
||||
stmt->setUInt16(6, (uint16)winnerMatchmakerRating);
|
||||
stmt->setInt16(7, (int16)winnerChange);
|
||||
stmt->setUInt16(8, (uint16)loserTeamRating);
|
||||
stmt->setUInt16(9, (uint16)loserMatchmakerRating);
|
||||
stmt->setInt16(10, (int16)loserChange);
|
||||
stmt->setUInt32(11, currOnline);
|
||||
trans->Append(stmt);
|
||||
PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
|
||||
stmt3->setUInt32(0, fightId);
|
||||
stmt3->setUInt8(1, m_ArenaType);
|
||||
stmt3->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
|
||||
stmt3->setUInt32(3, winnerArenaTeam->GetId());
|
||||
stmt3->setUInt32(4, loserArenaTeam->GetId());
|
||||
stmt3->setUInt16(5, (uint16)winnerTeamRating);
|
||||
stmt3->setUInt16(6, (uint16)winnerMatchmakerRating);
|
||||
stmt3->setInt16(7, (int16)winnerChange);
|
||||
stmt3->setUInt16(8, (uint16)loserTeamRating);
|
||||
stmt3->setUInt16(9, (uint16)loserMatchmakerRating);
|
||||
stmt3->setInt16(10, (int16)loserChange);
|
||||
stmt3->setUInt32(11, currOnline);
|
||||
trans->Append(stmt3);
|
||||
|
||||
uint8 memberId = 0;
|
||||
for (Battleground::ArenaLogEntryDataMap::const_iterator itr = ArenaLogEntries.begin(); itr != ArenaLogEntries.end(); ++itr)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
|
||||
stmt->setUInt32(0, fightId);
|
||||
stmt->setUInt8(1, ++memberId);
|
||||
stmt->setString(2, itr->second.Name);
|
||||
stmt->setUInt32(3, itr->second.Guid);
|
||||
stmt->setUInt32(4, itr->second.ArenaTeamId);
|
||||
stmt->setUInt32(5, itr->second.Acc);
|
||||
stmt->setString(6, itr->second.IP);
|
||||
stmt->setUInt32(7, itr->second.DamageDone);
|
||||
stmt->setUInt32(8, itr->second.HealingDone);
|
||||
stmt->setUInt32(9, itr->second.KillingBlows);
|
||||
trans->Append(stmt);
|
||||
stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
|
||||
stmt3->setUInt32(0, fightId);
|
||||
stmt3->setUInt8(1, ++memberId);
|
||||
stmt3->setString(2, itr->second.Name);
|
||||
stmt3->setUInt32(3, itr->second.Guid);
|
||||
stmt3->setUInt32(4, itr->second.ArenaTeamId);
|
||||
stmt3->setUInt32(5, itr->second.Acc);
|
||||
stmt3->setString(6, itr->second.IP);
|
||||
stmt3->setUInt32(7, itr->second.DamageDone);
|
||||
stmt3->setUInt32(8, itr->second.HealingDone);
|
||||
stmt3->setUInt32(9, itr->second.KillingBlows);
|
||||
trans->Append(stmt3);
|
||||
}
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
|
||||
#include "BattlegroundRL.h"
|
||||
#include "Language.h"
|
||||
#include "Object.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
@@ -71,7 +71,7 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff)
|
||||
setTimer(BG_RV_CLOSE_FIRE_TIMER);
|
||||
setState(BG_RV_STATE_CLOSE_FIRE);
|
||||
|
||||
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
for (auto itr = m_Players.begin(); itr != m_Players.end(); ++itr)
|
||||
if (Player* player = itr->second)
|
||||
{
|
||||
// Demonic Circle Summon
|
||||
@@ -90,16 +90,16 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff)
|
||||
if (totem->GetPositionZ() < 28.0f)
|
||||
TeleportUnitToNewZ(totem, 28.28f, true);
|
||||
|
||||
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
|
||||
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
|
||||
{
|
||||
if ((*itr)->GetPositionZ() < 28.0f)
|
||||
TeleportUnitToNewZ((*itr), 28.28f, true);
|
||||
if ((*itr2)->GetPositionZ() < 28.0f)
|
||||
TeleportUnitToNewZ((*itr2), 28.28f, true);
|
||||
|
||||
// Xinef: override stay position
|
||||
if (CharmInfo* charmInfo = (*itr)->GetCharmInfo())
|
||||
if (CharmInfo* charmInfo = (*itr2)->GetCharmInfo())
|
||||
if (charmInfo->IsAtStay())
|
||||
{
|
||||
(*itr)->StopMovingOnCurrentPos();
|
||||
(*itr2)->StopMovingOnCurrentPos();
|
||||
charmInfo->SaveStayPosition(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -624,21 +624,28 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, ui
|
||||
case BG_SA_BLUE_GATE:
|
||||
case BG_SA_GREEN_GATE:
|
||||
{
|
||||
GameObject* go = nullptr;
|
||||
if ((go = GetBGObject(BG_SA_RED_GATE)))
|
||||
go->SetDestructibleBuildingModifyState(true);
|
||||
if ((go = GetBGObject(BG_SA_PURPLE_GATE)))
|
||||
go->SetDestructibleBuildingModifyState(true);
|
||||
if (auto redGate = GetBGObject(BG_SA_RED_GATE))
|
||||
{
|
||||
redGate->SetDestructibleBuildingModifyState(true);
|
||||
}
|
||||
if (auto purpleGate = GetBGObject(BG_SA_PURPLE_GATE))
|
||||
{
|
||||
purpleGate->SetDestructibleBuildingModifyState(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BG_SA_RED_GATE:
|
||||
case BG_SA_PURPLE_GATE:
|
||||
if (GameObject* go = GetBGObject(BG_SA_YELLOW_GATE))
|
||||
go->SetDestructibleBuildingModifyState(true);
|
||||
if (auto yellowGate = GetBGObject(BG_SA_YELLOW_GATE))
|
||||
{
|
||||
yellowGate->SetDestructibleBuildingModifyState(true);
|
||||
}
|
||||
break;
|
||||
case BG_SA_YELLOW_GATE:
|
||||
if (GameObject* go = GetBGObject(BG_SA_ANCIENT_GATE))
|
||||
go->SetDestructibleBuildingModifyState(true);
|
||||
if (auto ancientGate = GetBGObject(BG_SA_ANCIENT_GATE))
|
||||
{
|
||||
ancientGate->SetDestructibleBuildingModifyState(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -876,7 +883,7 @@ void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* gameOb
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
@@ -996,7 +1003,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
|
||||
default:
|
||||
ABORT();
|
||||
break;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#include "BattlegroundMgr.h"
|
||||
#include "BattlegroundWS.h"
|
||||
#include "Creature.h"
|
||||
#include "GameGraveyard.h"
|
||||
#include "GameObject.h"
|
||||
#include "Language.h"
|
||||
|
||||
Reference in New Issue
Block a user