Fixed and optimized EXTRA_LOGS code

about 1700 lines of code manually checked
This commit is contained in:
Yehonal
2017-09-25 15:09:21 +02:00
parent e687d223ff
commit 7a0e6e7da2
17 changed files with 511 additions and 569 deletions

View File

@@ -414,7 +414,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
|| (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
/// TODO: Possibly add RBAC permission to log out in combat
@@ -537,7 +537,8 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
// sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
// too many spam in log at lags/debug stop
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE");
#endif
uint32 animstate;
recv_data >> animstate;
@@ -1656,7 +1657,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
}
if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
|| !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
|| !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
|| !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
{
_player->SendRaidDifficulty(group != NULL);