mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
Fixed and optimized EXTRA_LOGS code
about 1700 lines of code manually checked
This commit is contained in:
@@ -280,8 +280,8 @@ void VehicleAI::OnCharmed(bool apply)
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void VehicleAI::LoadConditions()
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{
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conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
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//if (!conditions.empty())
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (!conditions.empty())
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sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
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#endif
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}
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@@ -82,11 +82,9 @@ namespace FactorySelector
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}
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}
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// select NullCreatureAI if not another cases
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// xinef: unused
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// ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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// select NullCreatureAI if not another cases
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ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
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sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
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#endif
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return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
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@@ -133,10 +131,8 @@ namespace FactorySelector
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//future goAI types go here
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// xinef: unused
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std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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#endif
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@@ -438,8 +438,8 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
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m_bCanInstantRespawn = instantRespawn;
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m_bCanReturnToStart = canLoopPath;
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//if (m_bCanReturnToStart && m_bCanInstantRespawn)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_bCanReturnToStart && m_bCanInstantRespawn)
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
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#endif
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@@ -4103,9 +4103,7 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (obj)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (at)
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
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#endif
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@@ -1634,8 +1634,8 @@ class SmartAIMgr
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return mEventMap[uint32(type)][entry];
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else
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{
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//if (entry > 0)//first search is for guid (negative), do not drop error if not found
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (entry > 0) //first search is for guid (negative), do not drop error if not found
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sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
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#endif
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return temp;
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@@ -67,14 +67,8 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
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#endif
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@@ -170,8 +170,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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case AV_QUEST_H_COMMANDER1:
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m_Team_QuestStatus[teamId][1]++;
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RewardReputationToTeam(teamId, 1, teamId);
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//if (m_Team_QuestStatus[team][1] == 30)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][1] == 30)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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break;
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@@ -179,8 +179,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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case AV_QUEST_H_COMMANDER2:
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m_Team_QuestStatus[teamId][2]++;
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RewardReputationToTeam(teamId, 1, teamId);
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//if (m_Team_QuestStatus[team][2] == 60)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][2] == 60)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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break;
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@@ -188,8 +188,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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case AV_QUEST_H_COMMANDER3:
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m_Team_QuestStatus[teamId][3]++;
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RewardReputationToTeam(teamId, 1, teamId);
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//if (m_Team_QuestStatus[team][3] == 120)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][3] == 120)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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break;
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@@ -199,8 +199,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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case AV_QUEST_A_BOSS2:
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case AV_QUEST_H_BOSS2:
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m_Team_QuestStatus[teamId][4]++;
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//if (m_Team_QuestStatus[team][4] >= 200)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][4] >= 200)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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break;
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@@ -211,9 +211,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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//if (m_Team_QuestStatus[team][6] == 7)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][6] == 7)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
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#endif
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}
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@@ -225,9 +224,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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//if (m_Team_QuestStatus[team][5] == 20)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][5] == 20)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
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#endif
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}
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@@ -239,9 +237,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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//if (m_Team_QuestStatus[team][8] == 25)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][8] == 25)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
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#endif
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}
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@@ -253,9 +250,8 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
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#endif
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//if (m_Team_QuestStatus[team][7] == 25)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_Team_QuestStatus[teamId][7] == 25)
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
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#endif
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}
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@@ -1394,7 +1390,7 @@ bool BattlegroundAV::SetupBattleground()
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
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// Handpacked snowdrift, only during holiday
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if (IsHolidayActive(HOLIDAY_FEAST_OF_WINTER_VEIL))
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for (i = BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN ; i <= BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX; i++)
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@@ -201,8 +201,9 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
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}
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}
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}
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//if (!res)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (!res)
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sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
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#endif
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return res;
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@@ -258,8 +259,8 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context)
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bool res = (_quest->GetTitle() == buffer);
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//if (!res)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (!res)
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sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
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#endif
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return res;
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@@ -346,8 +347,8 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
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break;
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}
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//if (!res)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (!res)
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sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
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#endif
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return res;
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@@ -418,8 +419,8 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
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break;
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}
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//if (!res)
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (!res)
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sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
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#endif
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return res;
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@@ -176,8 +176,8 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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//if (m_leader) // avoid crash if leader was killed and reset.
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (m_leader) // avoid crash if leader was killed and reset.
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sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
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#endif
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@@ -200,7 +200,7 @@ void CreatureGroup::FormationReset(bool dismiss)
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{
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if (m_members.size() && m_members.begin()->second->groupAI == 5)
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return;
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if (itr->first != m_leader && itr->first->IsAlive())
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File diff suppressed because it is too large
Load Diff
@@ -1096,6 +1096,7 @@ uint32 GameEventMgr::Update() // return the next e
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nextEventDelay = 0;
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for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
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StopEvent(*itr);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
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#endif
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@@ -121,8 +121,8 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
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uint32 count = 0;
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*Target << uint32(count);
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//if (AddOnPacked.rpos() != AddOnPacked.size())
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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if (AddOnPacked.rpos() != AddOnPacked.size())
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sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
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#endif
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}
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@@ -32,8 +32,6 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
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#endif
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@@ -414,7 +414,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket & /*recv_data*/)
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
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bool instantLogout = ((GetSecurity() >= 0 && uint32(GetSecurity()) >= sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))
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|| (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat())) || GetPlayer()->IsInFlight();
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/// TODO: Possibly add RBAC permission to log out in combat
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@@ -537,7 +537,8 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket & recv_data)
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void WorldSession::HandleStandStateChangeOpcode(WorldPacket & recv_data)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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// sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
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// too many spam in log at lags/debug stop
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE");
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#endif
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uint32 animstate;
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recv_data >> animstate;
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@@ -1656,7 +1657,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket & recv_data)
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}
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if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
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|| !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
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|| !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
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|| !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(mode)), groupGuy->GetMap()->GetId(), false))
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{
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_player->SendRaidDifficulty(group != NULL);
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@@ -374,26 +374,16 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
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void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
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{
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//uint32 id;
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//float x, y, z;
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// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
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if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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return;
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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//sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
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#endif
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Mutate(new EscortMovementGenerator<Player>(path), MOTION_SLOT_ACTIVE);
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}
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else
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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/*sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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_owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);*/
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#endif
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Mutate(new EscortMovementGenerator<Creature>(path), MOTION_SLOT_ACTIVE);
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}
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}
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@@ -48,17 +48,9 @@ void WardenMac::Init(WorldSession *pClient, BigNumber *K)
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_outputCrypto.Init(_outputKey);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId());
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
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#endif
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
|
||||
#endif
|
||||
|
||||
@@ -66,8 +58,6 @@ void WardenMac::Init(WorldSession *pClient, BigNumber *K)
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
|
||||
#endif
|
||||
RequestModule();
|
||||
|
||||
@@ -55,17 +55,9 @@ void WardenWin::Init(WorldSession* session, BigNumber *k)
|
||||
_outputCrypto.Init(_outputKey);
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
|
||||
#endif
|
||||
|
||||
@@ -73,8 +65,6 @@ void WardenWin::Init(WorldSession* session, BigNumber *k)
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
|
||||
#endif
|
||||
RequestModule();
|
||||
@@ -401,14 +391,8 @@ void WardenWin::HandleData(ByteBuffer &buff)
|
||||
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response
|
||||
#endif
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user