fix(Scripts/Gundrak): Update Slad'ran script (#22975)

This commit is contained in:
Andrew
2025-09-23 05:46:17 -03:00
committed by GitHub
parent c6f24a23cc
commit 7a0b9785bb

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@@ -75,21 +75,32 @@ class boss_slad_ran : public CreatureScript
public:
boss_slad_ran() : CreatureScript("boss_slad_ran") { }
CreatureAI* GetAI(Creature* creature) const override
{
return GetGundrakAI<boss_slad_ranAI>(creature);
}
struct boss_slad_ranAI : public BossAI
{
boss_slad_ranAI(Creature* creature) : BossAI(creature, DATA_SLAD_RAN)
{
}
boss_slad_ranAI(Creature* creature) : BossAI(creature, DATA_SLAD_RAN) { }
void Reset() override
{
BossAI::Reset();
_achievement = true;
ScheduleHealthCheckEvent(90, [&] {
Talk(SAY_SUMMON_SNAKES);
ScheduleTimedEvent(1s, [&] {
for (uint8 i = MAX_CONSTRICTOR; i < MAX_SUMMONS; ++i)
me->SummonCreature(NPC_SLADRAN_VIPER, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
}, 8s);
});
ScheduleHealthCheckEvent(DUNGEON_MODE(50, 75), [&] {
Talk(SAY_SUMMON_CONSTRICTORS);
ScheduleTimedEvent(1s, [&] {
for (uint8 i = 0; i < MAX_CONSTRICTOR; ++i)
me->SummonCreature(NPC_SLADRAN_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
}, 3s, 5s);
});
}
uint32 GetData(uint32 data) const override
@@ -110,11 +121,18 @@ public:
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_POISON_NOVA, 10s);
events.ScheduleEvent(EVENT_POWERFULL_BITE, 3s);
events.ScheduleEvent(EVENT_VENOM_BOLT, 15s);
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
ScheduleTimedEvent(10s, [&]{
Talk(EMOTE_NOVA);
DoCastAOE(SPELL_POISON_NOVA);
}, 15s);
ScheduleTimedEvent(3s, [&] {
DoCastVictim(SPELL_POWERFULL_BITE);
}, 10s);
ScheduleTimedEvent(15s, [&] {
DoCastVictim(SPELL_VENOM_BOLT);
}, 10s);
}
void JustDied(Unit* killer) override
@@ -133,72 +151,14 @@ public:
}
}
void JustSummoned(Creature* summon) override
{
summon->SetInCombatWithZone();
summons.Summon(summon);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(70))
{
Talk(SAY_SUMMON_SNAKES);
events.ScheduleEvent(EVENT_SUMMON1, 1s);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 1s);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(50))
{
Talk(SAY_SUMMON_CONSTRICTORS);
events.ScheduleEvent(EVENT_SUMMON2, 1s);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1s);
break;
case EVENT_POISON_NOVA:
Talk(EMOTE_NOVA);
me->CastSpell(me, SPELL_POISON_NOVA, false);
events.ScheduleEvent(EVENT_POISON_NOVA, 15s);
break;
case EVENT_POWERFULL_BITE:
me->CastSpell(me->GetVictim(), SPELL_POWERFULL_BITE, false);
events.ScheduleEvent(EVENT_POWERFULL_BITE, 10s);
break;
case EVENT_VENOM_BOLT:
me->CastSpell(me->GetVictim(), SPELL_VENOM_BOLT, false);
events.ScheduleEvent(EVENT_VENOM_BOLT, 10s);
break;
case EVENT_SUMMON1:
for (uint8 i = MAX_CONSTRICTOR; i < MAX_SUMMONS; ++i)
me->SummonCreature(NPC_SLADRAN_VIPER, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON1, 8s);
break;
case EVENT_SUMMON2:
for (uint8 i = 0; i < MAX_CONSTRICTOR; ++i)
me->SummonCreature(NPC_SLADRAN_CONSTRICTORS, SpawnLoc[i], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON2, 3s, 5s);
break;
}
DoMeleeAttackIfReady();
}
private:
bool _achievement;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetGundrakAI<boss_slad_ranAI>(creature);
}
};
class spell_sladran_grip_of_sladran_aura : public AuraScript