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fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)
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@@ -454,14 +454,27 @@ private:
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std::unordered_set<uint32> _uniqueTimedEvents;
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};
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enum HealthCheckStatus
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{
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HEALTH_CHECK_PROCESSED,
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HEALTH_CHECK_SCHEDULED,
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HEALTH_CHECK_PENDING
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};
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struct HealthCheckEventData
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{
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HealthCheckEventData(uint8 healthPct, std::function<void()> exec, bool valid = true, bool allowedWhileCasting = true) : _healthPct(healthPct), _exec(exec), _valid(valid), _allowedWhileCasting(allowedWhileCasting) { };
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HealthCheckEventData(uint8 healthPct, std::function<void()> exec, uint8 status = HEALTH_CHECK_SCHEDULED, bool allowedWhileCasting = true, Milliseconds Delay = 0s) : _healthPct(healthPct), _exec(exec), _status(status), _allowedWhileCasting(allowedWhileCasting), _delay(Delay) { };
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uint8 _healthPct;
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std::function<void()> _exec;
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bool _valid;
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uint8 _status;
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bool _allowedWhileCasting;
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Milliseconds _delay;
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[[nodiscard]] bool HasBeenProcessed() const { return _status == HEALTH_CHECK_PROCESSED; };
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[[nodiscard]] bool IsPending() const { return _status == HEALTH_CHECK_PENDING; };
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[[nodiscard]] Milliseconds GetDelay() const { return _delay; };
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void UpdateStatus(uint8 status) { _status = status; };
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};
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class BossAI : public ScriptedAI
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@@ -476,6 +489,7 @@ public:
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bool CanRespawn() override;
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override;
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
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void JustSummoned(Creature* summon) override;
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void SummonedCreatureDespawn(Creature* summon) override;
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@@ -485,6 +499,7 @@ public:
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void ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
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void ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
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void ProcessHealthCheck();
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// @brief Casts the spell after the fixed time and says the text id if provided. Timer will run even if the creature is casting or out of combat.
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// @param spellId The spell to cast.
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