mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
fix(Scripts/AzjolNerub): Fix Anubarak impale sequence (#22717)
This commit is contained in:
@@ -746,27 +746,39 @@ void BossAI::UpdateAI(uint32 diff)
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DoMeleeAttackIfReady();
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}
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void BossAI::OnSpellCastFinished(SpellInfo const* spellInfo, SpellFinishReason reason)
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{
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ScriptedAI::OnSpellCastFinished(spellInfo, reason);
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// Check if any health check events are pending (i.e. waiting for the boss to stop casting.
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if (_nextHealthCheck.IsPending() && me->IsInCombat())
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{
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_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PROCESSED);
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// This must be delayed because creature might still have unit state casting at this point, which might break scripts.
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scheduler.Schedule(1s, [this](TaskContext context)
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{
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if (me->HasUnitState(UNIT_STATE_CASTING))
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context.Repeat();
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else
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ProcessHealthCheck();
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});
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}
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}
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void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask)
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{
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ScriptedAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask);
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if (_nextHealthCheck._valid)
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if (!_nextHealthCheck.HasBeenProcessed())
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{
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if (!_nextHealthCheck._allowedWhileCasting && me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (me->HealthBelowPctDamaged(_nextHealthCheck._healthPct, damage))
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{
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_nextHealthCheck._exec();
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_nextHealthCheck._valid = false;
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_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
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if (!_nextHealthCheck._allowedWhileCasting && me->HasUnitState(UNIT_STATE_CASTING))
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{
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return data._healthPct == _nextHealthCheck._healthPct;
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});
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_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PENDING);
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return;
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}
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if (!_healthCheckEvents.empty())
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_nextHealthCheck = _healthCheckEvents.front();
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ProcessHealthCheck();
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}
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}
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}
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@@ -780,18 +792,32 @@ void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damage
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*/
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void BossAI::ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec, bool allowedWhileCasting /*=true*/)
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{
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_healthCheckEvents.push_back(HealthCheckEventData(healthPct, exec, true, allowedWhileCasting));
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_healthCheckEvents.push_back(HealthCheckEventData(healthPct, exec, HEALTH_CHECK_SCHEDULED, allowedWhileCasting));
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_nextHealthCheck = _healthCheckEvents.front();
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};
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void BossAI::ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec, bool allowedWhileCasting /*=true*/)
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{
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for (auto const& checks : healthPct)
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_healthCheckEvents.push_back(HealthCheckEventData(checks, exec, true, allowedWhileCasting));
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_healthCheckEvents.push_back(HealthCheckEventData(checks, exec, HEALTH_CHECK_SCHEDULED, allowedWhileCasting));
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_nextHealthCheck = _healthCheckEvents.front();
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}
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void BossAI::ProcessHealthCheck()
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{
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_nextHealthCheck.UpdateStatus(HEALTH_CHECK_PROCESSED);
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_nextHealthCheck._exec();
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_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
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{
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return data._healthPct == _nextHealthCheck._healthPct;
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});
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if (!_healthCheckEvents.empty())
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_nextHealthCheck = _healthCheckEvents.front();
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}
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void BossAI::ScheduleEnrageTimer(uint32 spellId, Milliseconds timer, uint8 textId /*= 0*/)
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{
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me->m_Events.AddEventAtOffset([this, spellId, textId]
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@@ -454,14 +454,27 @@ private:
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std::unordered_set<uint32> _uniqueTimedEvents;
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};
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enum HealthCheckStatus
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{
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HEALTH_CHECK_PROCESSED,
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HEALTH_CHECK_SCHEDULED,
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HEALTH_CHECK_PENDING
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};
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struct HealthCheckEventData
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{
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HealthCheckEventData(uint8 healthPct, std::function<void()> exec, bool valid = true, bool allowedWhileCasting = true) : _healthPct(healthPct), _exec(exec), _valid(valid), _allowedWhileCasting(allowedWhileCasting) { };
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HealthCheckEventData(uint8 healthPct, std::function<void()> exec, uint8 status = HEALTH_CHECK_SCHEDULED, bool allowedWhileCasting = true, Milliseconds Delay = 0s) : _healthPct(healthPct), _exec(exec), _status(status), _allowedWhileCasting(allowedWhileCasting), _delay(Delay) { };
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uint8 _healthPct;
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std::function<void()> _exec;
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bool _valid;
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uint8 _status;
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bool _allowedWhileCasting;
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Milliseconds _delay;
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[[nodiscard]] bool HasBeenProcessed() const { return _status == HEALTH_CHECK_PROCESSED; };
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[[nodiscard]] bool IsPending() const { return _status == HEALTH_CHECK_PENDING; };
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[[nodiscard]] Milliseconds GetDelay() const { return _delay; };
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void UpdateStatus(uint8 status) { _status = status; };
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};
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class BossAI : public ScriptedAI
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@@ -476,6 +489,7 @@ public:
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bool CanRespawn() override;
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override;
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
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void JustSummoned(Creature* summon) override;
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void SummonedCreatureDespawn(Creature* summon) override;
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@@ -485,6 +499,7 @@ public:
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void ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
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void ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec, bool allowedWhileCasting = true);
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void ProcessHealthCheck();
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// @brief Casts the spell after the fixed time and says the text id if provided. Timer will run even if the creature is casting or out of combat.
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// @param spellId The spell to cast.
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@@ -56,21 +56,24 @@ enum Misc
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{
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ACHIEV_TIMED_START_EVENT = 20381,
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EVENT_CHECK_HEALTH_25 = 1,
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EVENT_CHECK_HEALTH_50 = 2,
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EVENT_CHECK_HEALTH_75 = 3,
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EVENT_CARRION_BEETELS = 4,
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EVENT_LEECHING_SWARM = 5,
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EVENT_IMPALE = 6,
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EVENT_POUND = 7,
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EVENT_CLOSE_DOORS = 8,
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EVENT_EMERGE = 9,
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EVENT_SUMMON_VENOMANCER = 10,
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EVENT_SUMMON_DARTER = 11,
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EVENT_SUMMON_GUARDIAN = 12,
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EVENT_SUMMON_ASSASSINS = 13,
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EVENT_ENABLE_ROTATE = 14,
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EVENT_KILL_TALK = 15
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EVENT_CARRION_BEETELS = 1,
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EVENT_LEECHING_SWARM = 2,
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EVENT_IMPALE = 3,
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EVENT_POUND = 4,
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EVENT_CLOSE_DOORS = 5,
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EVENT_EMERGE = 6,
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EVENT_SUMMON_VENOMANCER = 7,
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EVENT_SUMMON_DARTER = 8,
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EVENT_SUMMON_GUARDIAN = 9,
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EVENT_SUMMON_ASSASSINS = 10,
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EVENT_ENABLE_ROTATE = 11,
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EVENT_KILL_TALK = 12
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};
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enum ANAnubarakNpcs
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{
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NPC_ANUBAR_GUARDIAN = 29216,
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NPC_ANUBAR_VENOMANCER = 29217
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};
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class boss_anub_arak : public CreatureScript
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@@ -83,11 +86,10 @@ class boss_anub_arak : public CreatureScript
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boss_anub_arakAI(Creature* creature) : BossAI(creature, DATA_ANUBARAK_EVENT)
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{
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me->m_SightDistance = 120.0f;
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intro = false;
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_intro = false;
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_summonedMinions = false;
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}
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bool intro;
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void EnterEvadeMode(EvadeReason why) override
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{
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me->DisableRotate(false);
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@@ -96,9 +98,9 @@ class boss_anub_arak : public CreatureScript
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void MoveInLineOfSight(Unit* who) override
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{
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if (!intro && who->IsPlayer())
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if (!_intro && who->IsPlayer())
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{
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intro = true;
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_intro = true;
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Talk(SAY_INTRO);
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}
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BossAI::MoveInLineOfSight(who);
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@@ -129,8 +131,42 @@ class boss_anub_arak : public CreatureScript
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void Reset() override
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{
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BossAI::Reset();
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_summonedMinions = false;
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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ScheduleHealthCheckEvent({ 75, 50, 25 }, [&]{
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Talk(SAY_SUBMERGE);
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_summonedMinions = false;
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DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
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DoCastSelf(SPELL_SUBMERGE, false);
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me->m_Events.AddEventAtOffset([this] {
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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DoCastSelf(SPELL_IMPALE_PERIODIC, true);
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}, 2s);
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events.Reset();
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events.ScheduleEvent(EVENT_EMERGE, 60s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
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events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
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events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
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events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
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}, false);
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}
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void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
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{
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if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
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return;
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if (_summonedMinions && !summons.IsAnyCreatureWithEntryAlive(NPC_ANUBAR_GUARDIAN) && !summons.IsAnyCreatureWithEntryAlive(NPC_ANUBAR_VENOMANCER))
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{
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events.Reset();
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events.ScheduleEvent(EVENT_EMERGE, 5s);
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}
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}
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void JustEngagedWith(Unit* ) override
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@@ -141,16 +177,13 @@ class boss_anub_arak : public CreatureScript
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events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
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events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
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events.ScheduleEvent(EVENT_POUND, 15s);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_75, 1s);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_50, 1s);
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events.ScheduleEvent(EVENT_CHECK_HEALTH_25, 1s);
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events.ScheduleEvent(EVENT_CLOSE_DOORS, 5s);
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}
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void SummonHelpers(float x, float y, float z, uint32 spellId)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z);
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me->SummonCreature(spellInfo->Effects[EFFECT_0].MiscValue, x, y, z, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
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}
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void UpdateAI(uint32 diff) override
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@@ -159,10 +192,12 @@ class boss_anub_arak : public CreatureScript
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return;
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events.Update(diff);
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (uint32 eventId = events.ExecuteEvent())
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switch (events.ExecuteEvent())
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{
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case EVENT_CLOSE_DOORS:
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_JustEngagedWith();
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@@ -191,34 +226,14 @@ class boss_anub_arak : public CreatureScript
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me->RemoveAurasDueToSpell(SPELL_SELF_ROOT);
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me->DisableRotate(false);
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break;
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case EVENT_CHECK_HEALTH_25:
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case EVENT_CHECK_HEALTH_50:
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case EVENT_CHECK_HEALTH_75:
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if (me->HealthBelowPct(eventId*25))
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{
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Talk(SAY_SUBMERGE);
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DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
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me->CastSpell(me, SPELL_IMPALE_PERIODIC, true);
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me->CastSpell(me, SPELL_SUBMERGE, false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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events.DelayEvents(46000, 0);
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events.ScheduleEvent(EVENT_EMERGE, 45s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 2s);
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events.ScheduleEvent(EVENT_SUMMON_GUARDIAN, 4s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 15s);
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events.ScheduleEvent(EVENT_SUMMON_VENOMANCER, 20s);
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events.ScheduleEvent(EVENT_SUMMON_DARTER, 30s);
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events.ScheduleEvent(EVENT_SUMMON_ASSASSINS, 35s);
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break;
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}
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events.ScheduleEvent(eventId, 500ms);
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break;
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case EVENT_EMERGE:
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me->CastSpell(me, SPELL_EMERGE, true);
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me->RemoveAura(SPELL_SUBMERGE);
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me->RemoveAura(SPELL_IMPALE_PERIODIC);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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events.ScheduleEvent(EVENT_CARRION_BEETELS, 6500ms);
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events.ScheduleEvent(EVENT_LEECHING_SWARM, 20s);
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events.ScheduleEvent(EVENT_POUND, 15s);
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break;
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case EVENT_SUMMON_ASSASSINS:
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SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
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@@ -232,6 +247,7 @@ class boss_anub_arak : public CreatureScript
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SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_GUARDIAN);
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break;
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case EVENT_SUMMON_VENOMANCER:
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_summonedMinions = true;
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SummonHelpers(550.34f, 316.00f, 234.30f, SPELL_SUMMON_VENOMANCER);
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break;
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}
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@@ -239,6 +255,10 @@ class boss_anub_arak : public CreatureScript
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if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
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DoMeleeAttackIfReady();
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}
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private:
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bool _intro;
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bool _summonedMinions;
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};
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CreatureAI* GetAI(Creature* creature) const override
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