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fix(Scripts/BlackTemple): Shahraz Fatal Attraction Teleport (#21858)
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@@ -425,13 +425,13 @@ public:
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void GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float searcher_size, float distance2d, float absAngle, float controlZ = 0, Position const* startPos = nullptr) const;
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void GetVoidClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float relAngle = 0, float controlZ = 0) const;
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bool GetClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float angle = 0, WorldObject const* forWho = nullptr, bool force = false) const;
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void MovePosition(Position& pos, float dist, float angle, bool disableWarning = false);
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Position GetNearPosition(float dist, float angle, bool disableWarning = false);
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void MovePosition(Position& pos, float dist, float angle);
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Position GetNearPosition(float dist, float angle);
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void MovePositionToFirstCollision(Position& pos, float dist, float angle);
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Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY);
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Position GetFirstCollisionPosition(float destX, float destY, float destZ);
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Position GetFirstCollisionPosition(float dist, float angle);
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Position GetRandomNearPosition(float radius, bool disableWarning = false);
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Position GetRandomNearPosition(float radius);
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void GetContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
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void GetChargeContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
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