fix(Scripts/BlackTemple): Shahraz Fatal Attraction Teleport (#21858)

This commit is contained in:
Jelle Meeus
2025-04-09 11:34:53 +02:00
committed by GitHub
parent cf67c48a1f
commit 756c6c9001
4 changed files with 113 additions and 67 deletions

View File

@@ -2738,17 +2738,17 @@ bool WorldObject::GetClosePoint(float& x, float& y, float& z, float size, float
return true;
}
Position WorldObject::GetNearPosition(float dist, float angle, bool disableWarning)
Position WorldObject::GetNearPosition(float dist, float angle)
{
Position pos = GetPosition();
MovePosition(pos, dist, angle, disableWarning);
MovePosition(pos, dist, angle);
return pos;
}
Position WorldObject::GetRandomNearPosition(float radius, bool disableWarning)
Position WorldObject::GetRandomNearPosition(float radius)
{
Position pos = GetPosition();
MovePosition(pos, radius * (float) rand_norm(), (float) rand_norm() * static_cast<float>(2 * M_PI), disableWarning);
MovePosition(pos, radius * (float) rand_norm(), (float) rand_norm() * static_cast<float>(2 * M_PI));
return pos;
}
@@ -2786,7 +2786,7 @@ void WorldObject::GetChargeContactPoint(WorldObject const* obj, float& x, float&
return (m_valuesCount > UNIT_FIELD_COMBATREACH) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE * GetObjectScale();
}
void WorldObject::MovePosition(Position& pos, float dist, float angle, bool disableWarning)
void WorldObject::MovePosition(Position& pos, float dist, float angle)
{
angle += GetOrientation();
float destx, desty, destz, ground, floor;
@@ -2796,9 +2796,7 @@ void WorldObject::MovePosition(Position& pos, float dist, float angle, bool disa
// Prevent invalid coordinates here, position is unchanged
if (!Acore::IsValidMapCoord(destx, desty))
{
if (!disableWarning)
LOG_FATAL("entities.object", "WorldObject::MovePosition invalid coordinates X: {} and Y: {} were passed!", destx, desty);
LOG_FATAL("entities.object", "WorldObject::MovePosition invalid coordinates X: {} and Y: {} were passed!", destx, desty);
return;
}

View File

@@ -425,13 +425,13 @@ public:
void GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float searcher_size, float distance2d, float absAngle, float controlZ = 0, Position const* startPos = nullptr) const;
void GetVoidClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float relAngle = 0, float controlZ = 0) const;
bool GetClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float angle = 0, WorldObject const* forWho = nullptr, bool force = false) const;
void MovePosition(Position& pos, float dist, float angle, bool disableWarning = false);
Position GetNearPosition(float dist, float angle, bool disableWarning = false);
void MovePosition(Position& pos, float dist, float angle);
Position GetNearPosition(float dist, float angle);
void MovePositionToFirstCollision(Position& pos, float dist, float angle);
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY);
Position GetFirstCollisionPosition(float destX, float destY, float destZ);
Position GetFirstCollisionPosition(float dist, float angle);
Position GetRandomNearPosition(float radius, bool disableWarning = false);
Position GetRandomNearPosition(float radius);
void GetContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;
void GetChargeContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d = CONTACT_DISTANCE) const;

View File

@@ -4809,6 +4809,12 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->AttributesEx5 |= SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL;
});
// Fatal Attraction
ApplySpellFix({ 40869 }, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_1].TargetB = SpellImplicitTargetInfo(TARGET_DEST_CASTER); // target set by script
});
// Fatal Attraction
ApplySpellFix({ 40870 }, [](SpellInfo* spellInfo)
{

View File

@@ -197,26 +197,91 @@ class spell_mother_shahraz_saber_lash_aura : public AuraScript
}
};
const Position validTeleportStairsPos[9] =
constexpr float minTeleportDistSq = 30.f * 30.f;
constexpr float maxTeleportDistSq = 50.f * 50.f;
const Position teleportPositions[79] =
{
//Platform teleports
{945.00f, 149.17f, 197.07483},
{956.92f, 153.20f, 197.07483},
{933.69f, 154.15f, 197.07483},
//Floor teleports
{966.87f, 184.45f, 192.84f},
{927.22f, 187.04f, 192.84f},
{922.54f, 110.09f, 192.84f},
{958.01f, 110.47f, 192.84f},
{939.95f, 108.29f, 192.84f},
{945.68f, 205.74f, 192.84f}
};
constexpr float minTeleportDist = 30.f;
constexpr float maxTeleportDist = 50.f;
{918.581, 110.065, 192.849},
{943.493, 108.279, 192.847},
{964.335, 109.774, 192.836},
{971.987, 148.678, 192.820},
{956.107, 146.804, 197.075},
{934.990, 144.492, 197.075},
{916.477, 143.932, 192.829},
{921.147, 167.942, 192.827},
{925.678, 184.302, 192.838},
{940.993, 181.637, 192.463},
{948.525, 193.635, 191.906},
{965.403, 179.717, 192.832},
{966.440, 197.428, 192.840},
{959.519, 218.769, 192.846},
{943.849, 208.796, 191.209},
{931.741, 199.204, 192.846},
{931.808, 220.284, 192.845},
{945.203, 232.269, 191.208},
{966.960, 236.315, 192.842},
{966.079, 258.634, 192.822},
{945.193, 252.556, 191.208},
{924.433, 235.585, 192.842},
{919.422, 250.186, 192.820},
{923.024, 271.408, 192.368},
{928.982, 283.581, 192.368},
{923.807, 302.435, 192.854},
{925.547, 316.368, 192.830},
{922.124, 330.724, 192.842},
{926.061, 343.538, 192.848},
{947.211, 351.582, 191.208},
{965.287, 351.110, 192.850},
{964.311, 340.715, 192.850},
{971.435, 328.932, 192.850},
{979.385, 318.413, 192.843},
{962.361, 304.283, 192.839},
{964.359, 287.723, 192.835},
{961.600, 270.791, 192.829},
{945.802, 267.542, 191.208},
{948.130, 284.002, 191.208},
{940.823, 299.090, 191.208},
{949.039, 314.410, 191.208},
{941.133, 334.733, 191.208},
{956.045, 329.034, 192.834},
{956.605, 247.336, 192.828},
{931.937, 244.108, 192.819},
{938.510, 158.778, 197.075},
{928.364, 208.923, 192.847},
{962.436, 205.330, 192.847},
{955.670, 346.279, 192.849},
{931.286, 324.910, 192.819},
{962.375, 317.202, 192.838},
{956.159, 292.589, 192.834},
{934.550, 274.786, 192.368},
{921.056, 287.731, 192.368},
{956.248, 262.074, 192.829},
{955.738, 231.656, 192.836},
{934.566, 231.991, 192.838},
{956.050, 198.811, 192.841},
{939.707, 193.020, 191.923},
{940.500, 259.348, 191.208},
{948.237, 304.773, 191.208},
{923.764, 176.246, 192.832},
{960.474, 187.324, 192.833},
{968.408, 168.684, 192.825},
{967.788, 126.891, 192.822},
{930.301, 118.605, 192.847},
{952.902, 159.420, 197.075},
{931.728, 291.711, 192.368},
{950.031, 276.024, 191.208},
{943.486, 243.084, 191.208},
{950.499, 223.192, 191.208},
{940.605, 218.999, 191.208},
{949.264, 183.562, 192.380},
{950.100, 207.404, 191.241},
{969.982, 187.897, 192.837},
{931.661, 185.178, 192.831},
{924.498, 193.739, 192.847},
{966.774, 226.680, 192.847},
{953.118, 121.170, 192.822},
};
class spell_mother_shahraz_fatal_attraction : public SpellScript
{
@@ -234,43 +299,20 @@ class spell_mother_shahraz_fatal_attraction : public SpellScript
void SetDest(SpellDestination& dest)
{
Position finalDest;
// Check if the boss is near stairs to avoid players falling through the platform with random teleports.
if (GetCaster()->GetPositionY() < 194.f)
finalDest = validTeleportStairsPos[urand(0, 8)];
else
Position casterPos = GetCaster()->GetPosition();
std::vector<Position> validTeleportPositions;
std::copy_if(std::begin(teleportPositions), std::end(teleportPositions), std::back_inserter(validTeleportPositions),
[&](Position const& pos) {
float distanceSq = pos.GetExactDist2dSq(casterPos);
return minTeleportDistSq <= distanceSq && distanceSq <= maxTeleportDistSq;
});
if (validTeleportPositions.empty())
{
finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
// Maybe not necessary but just in case to avoid LOS issues with an object
if (!GetCaster()->IsWithinLOS(finalDest.GetPositionX(), finalDest.GetPositionY(), finalDest.GetPositionZ()))
finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
/* @note: To avoid teleporting players near a walls, we will define a safe area.
* As the boss have an area boudary around y: 320.f. We will limit the safe area to this value, avoiding wird issues.
* x limit: 932.f/960.f | y limit: 224.f/320.f
*/
if (finalDest.m_positionX < 932.f)
finalDest.m_positionX = 932.f;
else if (finalDest.m_positionX > 960.f)
finalDest.m_positionX = 960.f;
if (finalDest.m_positionY < 224.f)
finalDest.m_positionY = 224.f;
else if (finalDest.m_positionY > 320.f)
finalDest.m_positionY = 320.f;
// After relocate a finalDest outside the safe area, we need to recheck the distance with the boss
if (GetCaster()->GetExactDist2d(finalDest) < minTeleportDist)
{
if (finalDest.m_positionX == 932.f || finalDest.m_positionX == 960.f)
finalDest.m_positionY = finalDest.m_positionY + (minTeleportDist - GetCaster()->GetExactDist2d(finalDest));
else if (finalDest.m_positionY == 224.f || finalDest.m_positionY == 320.f)
finalDest.m_positionX = finalDest.m_positionX + (minTeleportDist - GetCaster()->GetExactDist2d(finalDest));
}
}
LOG_ERROR("scripts", "spell_mother_shahraz_fatal_attraction: No valid teleport positions found (Map: {} X: {} Y: {} Z: {})",
GetCaster()->GetMap()->GetId(), GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ());
return;
}
Position finalDest = validTeleportPositions[urand(0, validTeleportPositions.size() - 1)];
dest.Relocate(finalDest);
}
@@ -283,7 +325,7 @@ class spell_mother_shahraz_fatal_attraction : public SpellScript
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mother_shahraz_fatal_attraction::FilterTargets, EFFECT_ALL, TARGET_UNIT_SRC_AREA_ENEMY);
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_mother_shahraz_fatal_attraction::SetDest, EFFECT_1, TARGET_DEST_CASTER_RANDOM);
OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_mother_shahraz_fatal_attraction::SetDest, EFFECT_1, TARGET_DEST_CASTER);
OnEffectHitTarget += SpellEffectFn(spell_mother_shahraz_fatal_attraction::HandleTeleportUnits, EFFECT_1, SPELL_EFFECT_TELEPORT_UNITS);
}
};