fix(Core/Social): cleanup + fix crash in friend system (#3832)

fix crash when a friend or ignore get GUID 0 and also double friend list
This commit is contained in:
Viste
2020-12-04 00:20:35 +00:00
committed by GitHub
parent 9befc2c904
commit 755e30f916
5 changed files with 283 additions and 310 deletions

View File

@@ -11,63 +11,45 @@
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
#include "AccountMgr.h"
PlayerSocial::PlayerSocial()
{
m_playerGUID = 0;
}
PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
PlayerSocial::PlayerSocial(): m_playerGUID() { }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
{
uint32 counter = 0;
for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
if (itr->second.Flags & flag)
for (const auto& itr : m_playerSocialMap)
{
if ((itr.second.Flags & flag) != 0)
++counter;
}
return counter;
}
bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
bool PlayerSocial::AddToSocialList(uint64 friendGuid, SocialFlag flag)
{
// check client limits
if (ignore)
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
return false;
}
else
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
if (GetNumberOfSocialsWithFlag(flag) >= (((flag & SOCIAL_FLAG_FRIEND) != 0) ? SOCIALMGR_FRIEND_LIMIT : SOCIALMGR_IGNORE_LIMIT))
return false;
uint8 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
auto itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
{
itr->second.Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, flag);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Flags |= flag;
}
else
{
m_playerSocialMap[friendGuid].Flags |= flag;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
@@ -75,25 +57,18 @@ bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
stmt->setUInt8(2, flag);
CharacterDatabase.Execute(stmt);
FriendInfo fi;
fi.Flags |= flag;
m_playerSocialMap[friendGuid] = fi;
}
return true;
}
void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
void PlayerSocial::RemoveFromSocialList(uint64 friendGuid, SocialFlag flag)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
uint8 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
itr->second.Flags &= ~flag;
if (itr->second.Flags == 0)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
@@ -117,9 +92,9 @@ void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
}
}
void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
void PlayerSocial::SetFriendNote(uint64 friendGuid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
auto itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
@@ -136,56 +111,78 @@ void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
m_playerSocialMap[friendGuid].Note = note;
}
void PlayerSocial::SendSocialList(Player* player)
void PlayerSocial::SendSocialList(Player* player, uint32 flags)
{
if (!player)
return;
uint32 size = m_playerSocialMap.size();
uint32 friendsCount = 0;
uint32 ignoredCount = 0;
uint32 totalCount = 0;
WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + size * 25)); // just can guess size
data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
data << uint32(size); // friends count
WorldPacket data(SMSG_CONTACT_LIST, (4 + 4 + m_playerSocialMap.size() * 25)); // just can guess size
data << uint32(flags); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
size_t countPos = data.wpos();
data << uint32(0); // contacts count placeholder
for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
for (auto& itr : m_playerSocialMap)
{
sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
FriendInfo& friendInfo = itr.second;
uint8 contactFlags = friendInfo.Flags;
if (!(contactFlags & flags))
continue;
data << uint64(itr->first); // player guid
data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << itr->second.Note; // string note
if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
// Check client limit for friends list
if (contactFlags & SOCIAL_FLAG_FRIEND)
if (++friendsCount > SOCIALMGR_FRIEND_LIMIT)
continue;
// Check client limit for ignore list
if (contactFlags & SOCIAL_FLAG_IGNORED)
if (++ignoredCount > SOCIALMGR_IGNORE_LIMIT)
continue;
++totalCount;
sSocialMgr->GetFriendInfo(player, itr.first, friendInfo);
data << uint64(itr.first); // player guid
data << uint32(contactFlags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << friendInfo.Note; // string note
if (contactFlags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(itr->second.Status); // online/offline/etc?
if (itr->second.Status) // if online
data << uint8(friendInfo.Status); // online/offline/etc?
if (friendInfo.Status) // if online
{
data << uint32(itr->second.Area); // player area
data << uint32(itr->second.Level); // player level
data << uint32(itr->second.Class); // player class
data << uint32(friendInfo.Area); // player area
data << uint32(friendInfo.Level); // player level
data << uint32(friendInfo.Class); // player class
}
}
}
data.put<uint32>(countPos, totalCount);
player->GetSession()->SendPacket(&data);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
#endif
}
bool PlayerSocial::HasFriend(uint32 friend_guid) const
bool PlayerSocial::_checkContact(uint64 guid, SocialFlag flags) const
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid);
const auto& itr = m_playerSocialMap.find(guid);
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return (itr->second.Flags & flags) != 0;
return false;
}
bool PlayerSocial::HasIgnore(uint32 ignore_guid) const
bool PlayerSocial::HasFriend(uint64 friend_guid) const
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_IGNORED;
return false;
return _checkContact(friend_guid, SOCIAL_FLAG_FRIEND);
}
bool PlayerSocial::HasIgnore(uint64 ignore_guid) const
{
return _checkContact(ignore_guid, SOCIAL_FLAG_IGNORED);
}
SocialMgr::SocialMgr()
@@ -202,7 +199,7 @@ SocialMgr* SocialMgr::instance()
return &instance;
}
void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo)
void SocialMgr::GetFriendInfo(Player* player, uint64 friendGUID, FriendInfo& friendInfo)
{
if (!player)
return;
@@ -221,7 +218,7 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& fri
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
auto const& itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if (itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
@@ -240,20 +237,21 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& fri
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint64 guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << uint64(guid);
}
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint64 friendGuid, bool broadcast)
{
FriendInfo fi;
WorldPacket data;
MakeFriendStatusPacket(result, friendGuid, &data);
GetFriendInfo(player, friendGuid, fi);
WorldPacket data(SMSG_FRIEND_STATUS, 9);
data << uint8(result);
data << friendGuid;
switch (result)
{
case FRIEND_ADDED_OFFLINE:
@@ -294,12 +292,12 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
for (auto const& itr : m_socialMap)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
auto const& itr2 = itr.second.m_playerSocialMap.find(guid);
if (itr2 != itr.second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr.first, 0, HIGHGUID_PLAYER));
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
@@ -309,7 +307,7 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
}
}
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint64 guid)
{
PlayerSocial* social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
@@ -317,7 +315,6 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
if (!result)
return social;
uint32 friendGuid = 0;
uint8 flags = 0;
std::string note = "";
@@ -325,15 +322,11 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
Field* fields = result->Fetch();
friendGuid = fields[0].GetUInt32();
auto friendGuid = fields[0].GetUInt32();
flags = fields[1].GetUInt8();
note = fields[2].GetString();
social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
// client's friends list and ignore list limit
if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
} while (result->NextRow());
return social;