feat(Core/Compression): Move packets compression from map to network thread (#18602)

* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
This commit is contained in:
Anton Popovichenko
2024-03-28 12:57:29 +01:00
committed by GitHub
parent 3ff8de2086
commit 73340b94e3
14 changed files with 122 additions and 118 deletions

View File

@@ -512,7 +512,7 @@ void GameObject::Update(uint32 diff)
UpdateData udata;
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);
udata.BuildPacket(packet);
caster->ToPlayer()->GetSession()->SendPacket(&packet);
SendCustomAnim(GetGoAnimProgress());

View File

@@ -250,7 +250,7 @@ void Object::SendUpdateToPlayer(Player* player)
WorldPacket packet;
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
upd.BuildPacket(packet);
player->GetSession()->SendPacket(&packet);
}

View File

@@ -22,7 +22,6 @@
#include "Opcodes.h"
#include "World.h"
#include "WorldPacket.h"
#include "zlib.h"
UpdateData::UpdateData() : m_blockCount(0)
{
@@ -46,103 +45,25 @@ void UpdateData::AddUpdateBlock(const UpdateData& block)
m_blockCount += block.m_blockCount;
}
void UpdateData::Compress(void* dst, uint32* dst_size, void* src, int src_size)
bool UpdateData::BuildPacket(WorldPacket& packet)
{
z_stream c_stream;
ASSERT(packet.empty());
c_stream.zalloc = (alloc_func)0;
c_stream.zfree = (free_func)0;
c_stream.opaque = (voidpf)0;
packet.reserve(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
// default Z_BEST_SPEED (1)
int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
if (z_res != Z_OK)
{
LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateInit) Error code: {} ({})", z_res, zError(z_res));
*dst_size = 0;
return;
}
c_stream.next_out = (Bytef*)dst;
c_stream.avail_out = *dst_size;
c_stream.next_in = (Bytef*)src;
c_stream.avail_in = (uInt)src_size;
z_res = deflate(&c_stream, Z_NO_FLUSH);
if (z_res != Z_OK)
{
LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate) Error code: {} ({})", z_res, zError(z_res));
*dst_size = 0;
return;
}
if (c_stream.avail_in != 0)
{
LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate not greedy)");
*dst_size = 0;
return;
}
z_res = deflate(&c_stream, Z_FINISH);
if (z_res != Z_STREAM_END)
{
LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead {} ({})", z_res, zError(z_res));
*dst_size = 0;
return;
}
z_res = deflateEnd(&c_stream);
if (z_res != Z_OK)
{
LOG_ERROR("entities.object", "Can't compress update packet (zlib: deflateEnd) Error code: {} ({})", z_res, zError(z_res));
*dst_size = 0;
return;
}
*dst_size = c_stream.total_out;
}
bool UpdateData::BuildPacket(WorldPacket* packet)
{
ASSERT(packet->empty()); // shouldn't happen
ByteBuffer buf(4 + (m_outOfRangeGUIDs.empty() ? 0 : 1 + 4 + 9 * m_outOfRangeGUIDs.size()) + m_data.wpos());
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
packet << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
if (!m_outOfRangeGUIDs.empty())
{
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
packet << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
packet << (uint32) m_outOfRangeGUIDs.size();
for (ObjectGuid const& guid : m_outOfRangeGUIDs)
{
buf << guid.WriteAsPacked();
}
packet << guid.WriteAsPacked();
}
buf.append(m_data);
size_t pSize = buf.wpos(); // use real used data size
if (pSize > 100) // compress large packets
{
uint32 destsize = compressBound(pSize);
packet->resize(destsize + sizeof(uint32));
packet->put<uint32>(0, pSize);
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
if (destsize == 0)
return false;
packet->resize(destsize + sizeof(uint32));
packet->SetOpcode(SMSG_COMPRESSED_UPDATE_OBJECT);
}
else // send small packets without compression
{
packet->append(buf);
packet->SetOpcode(SMSG_UPDATE_OBJECT);
}
packet.append(m_data);
packet.SetOpcode(SMSG_UPDATE_OBJECT);
return true;
}

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@@ -56,7 +56,7 @@ public:
void AddOutOfRangeGUID(ObjectGuid guid);
void AddUpdateBlock(const ByteBuffer& block);
void AddUpdateBlock(const UpdateData& block);
bool BuildPacket(WorldPacket* packet);
bool BuildPacket(WorldPacket& packet);
[[nodiscard]] bool HasData() const { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
void Clear();
@@ -64,7 +64,5 @@ protected:
uint32 m_blockCount;
GuidVector m_outOfRangeGUIDs;
ByteBuffer m_data;
void Compress(void* dst, uint32* dst_size, void* src, int src_size);
};
#endif

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@@ -1739,7 +1739,7 @@ void Player::UpdateTriggerVisibility()
if (!udata.HasData())
return;
udata.BuildPacket(&packet);
udata.BuildPacket(packet);
GetSession()->SendPacket(&packet);
}
@@ -1791,7 +1791,7 @@ void Player::UpdateForQuestWorldObjects()
}
}
udata.BuildPacket(&packet);
udata.BuildPacket(packet);
GetSession()->SendPacket(&packet);
}

View File

@@ -10595,7 +10595,7 @@ void Unit::SetOwnerGUID(ObjectGuid owner)
UpdateData udata;
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, player);
udata.BuildPacket(&packet);
udata.BuildPacket(packet);
player->SendDirectMessage(&packet);
RemoveFieldNotifyFlag(UF_FLAG_OWNER);