feat(Core/Compression): Move packets compression from map to network thread (#18602)

* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
This commit is contained in:
Anton Popovichenko
2024-03-28 12:57:29 +01:00
committed by GitHub
parent 3ff8de2086
commit 73340b94e3
14 changed files with 122 additions and 118 deletions

View File

@@ -305,7 +305,7 @@ void BattlegroundSA::StartShips()
UpdateData data;
WorldPacket pkt;
GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, itr->second);
data.BuildPacket(&pkt);
data.BuildPacket(pkt);
itr->second->GetSession()->SendPacket(&pkt);
}
}
@@ -1106,7 +1106,7 @@ void BattlegroundSA::SendTransportInit(Player* player)
if (BgObjects[BG_SA_BOAT_TWO])
GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
WorldPacket packet;
transData.BuildPacket(&packet);
transData.BuildPacket(packet);
player->GetSession()->SendPacket(&packet);
}
}
@@ -1121,7 +1121,7 @@ void BattlegroundSA::SendTransportsRemove(Player* player)
if (BgObjects[BG_SA_BOAT_TWO])
GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;
transData.BuildPacket(&packet);
transData.BuildPacket(packet);
player->GetSession()->SendPacket(&packet);
}
}