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fix(Core/ItemStorage): Fix container items count on server load (#18367)
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@@ -532,7 +532,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
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// Items that hold loot or money
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PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, count, item_index, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest, conditionLootId FROM item_loot_storage", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT containerGUID, itemid, item_index, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest, conditionLootId FROM item_loot_storage", CONNECTION_SYNCH);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_SINGLE_ITEM, "DELETE FROM item_loot_storage WHERE containerGUID = ? AND itemid = ? AND count = ? AND item_index = ? LIMIT 1", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM, "INSERT INTO item_loot_storage (containerGUID, itemid, item_index, count, randomPropertyId, randomSuffix, follow_loot_rules, freeforall, is_blocked, is_counted, is_underthreshold, needs_quest, conditionLootId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ITEMCONTAINER_CONTAINER, "DELETE FROM item_loot_storage WHERE containerGUID = ?", CONNECTION_ASYNC);
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