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feat(Core/Modules): Preparation to implement progression-system module. (#8837)
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@@ -1455,9 +1455,6 @@ void World::SetInitialWorldSettings()
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///- Initialize detour memory management
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dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
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LOG_INFO("server.loading", "Initializing Scripts...");
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sScriptMgr->Initialize();
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///- Initialize VMapMgr function pointers (to untangle game/collision circular deps)
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VMAP::VMapMgr2* vmmgr2 = VMAP::VMapFactory::createOrGetVMapMgr();
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vmmgr2->GetLiquidFlagsPtr = &GetLiquidFlags;
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