Added OnBeforeItemRoll hook and added missing parameter to:

OnAfterRefCount
OnBeforeDropAddItem

please update your scripts if you're using them
This commit is contained in:
Yehonal
2017-11-09 10:56:48 +00:00
parent fe0c66bf70
commit 70738e76f0
2 changed files with 12 additions and 6 deletions

View File

@@ -1001,8 +1001,11 @@ class GlobalScript : public ScriptObject
// items
virtual void OnItemDelFromDB(SQLTransaction& /*trans*/, uint32 /*itemGuid*/) { }
virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
// loot
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { }
virtual void OnBeforeItemRoll(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { };
virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
@@ -1271,8 +1274,9 @@ class ScriptMgr
void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);
void OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display);
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount);
void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
void OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
void OnAfterInitializeLockedDungeons(Player* player);