Added OnBeforeItemRoll hook and added missing parameter to:

OnAfterRefCount
OnBeforeDropAddItem

please update your scripts if you're using them
This commit is contained in:
Yehonal
2017-11-09 10:56:48 +00:00
parent fe0c66bf70
commit 70738e76f0
2 changed files with 12 additions and 6 deletions

View File

@@ -1317,6 +1317,8 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, Player const*
LootStoreItem* item = *i;
if (!(item->lootmode & lootMode)) // Do not add if mode mismatch
continue;
sScriptMgr->OnBeforeItemRoll(player, loot, rate, lootMode, item);
if (!item->Roll(rate))
continue; // Bad luck for the entry
@@ -1328,12 +1330,12 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, Player const*
continue; // Error message already printed at loading stage
uint32 maxcount = uint32(float(item->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT));
sScriptMgr->OnAfterRefCount(item, maxcount);
sScriptMgr->OnAfterRefCount(player, loot, rate, lootMode, item, maxcount);
for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator
Referenced->Process(loot, rate, lootMode, player, item->group);
} else {
// Plain entries (not a reference, not grouped)
sScriptMgr->OnBeforeDropAddItem(player, loot, item);
sScriptMgr->OnBeforeDropAddItem(player, loot, rate, lootMode, item);
loot.AddItem(*item); // Chance is already checked, just add
}
}

View File

@@ -1001,8 +1001,11 @@ class GlobalScript : public ScriptObject
// items
virtual void OnItemDelFromDB(SQLTransaction& /*trans*/, uint32 /*itemGuid*/) { }
virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
// loot
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { }
virtual void OnBeforeItemRoll(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { };
virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
@@ -1271,8 +1274,9 @@ class ScriptMgr
void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);
void OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display);
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount);
void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
void OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
void OnAfterInitializeLockedDungeons(Player* player);