Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal… (#15938)

* Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal of Corr… (#15193)"

This reverts commit 88401360ab.

* Keep Divine Storm in SPELLFAMILIY_PALADIN case

* Update SpellEffects.cpp
This commit is contained in:
Tereneckla
2023-05-13 17:41:27 +00:00
committed by GitHub
parent 64a7c59b57
commit 6fe6f891fc

View File

@@ -3430,19 +3430,13 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
}
case SPELLFAMILY_PALADIN:
{
// Seal of Command Unleashed
if (m_spellInfo->Id == 20467)
{
spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
}
switch (m_spellInfo->Id)
{
case 20424: // Seal of Command
case 42463: // Seal of Vengeance
case 53739: // Seal of Corruption
case 53385: // Divine Storm
case 20467: // Seal of Command Unleashed
spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonusDone(m_spellInfo->GetSchoolMask()));
break;
case 53385: // Divine Storm deals normalized damage
normalized = true;
break;
default: